awooligan: (w (11))
[personal profile] awooligan
Who: Cliff Norman and whoever wants to put up with him.
Where: various.
When: Early November.
What: A sad wolf is a bad wolf.
Warnings: Cursing, Hell content in Héctor thread naturally.

'yes' is the saddest experience you'll ever know. )
hugtopiamods: (Default)
[personal profile] hugtopiamods
a line of rounded streetlights with colorful flowering plants hanging from them
June (Dianir) Event Log

Ainea's time has ended and now Diacht's months have arrived. Dianir marks the beginning of the hot summer months with a rise in temperature as well as humidity. With each passing day, spring gives way to summer, and the natives of Havenwell are enjoying the blue skies along with the newly expanded barrier. With the most dangerous of the beasts gone thanks to offworlder help last month, researchers and conservationists head out on occasion into the newly opened areas to continue the work of cataloguing and preserving what they can find. Some take time to study the barrier and some just seem to enjoy being outside the walls for the first time in centuries. Meanwhile, the city within seems to have calmed from Ealom's excitement, settling into its usual routine with only a few…"hiccups."

If you can call them that... )
firstbump: (dramatic standing looking away)
[personal profile] firstbump
Who: Ardbert, Gaius, Emet-Selch, Era, Estinien, and potentially others (so, mostly closed except CR?)
Where: Their two houses
When: A span of time after the untempering plot from last week. Various scenes.
What: Dealing with the aftermath
Rating: PG-13 because I'm sure someone will have a filthy mouth.

The days after they succeed feel strange, like a moment stuck in time. But they succeeded, and there are days after. It's a start.
scourgingstars: (there was a way out for him)
[personal profile] scourgingstars
Who: Ardyn + open to close CR
Where: Ardyn and Regis' house
When: April 30th
What: A small birthday gathering!
Rating: pg13 at worst

the heart seeketh equilibrium, with balance will your worry part )
unnecessaryflourishes: (carefully listening in)
[personal profile] unnecessaryflourishes
Who: Emet-Selch, Era, and Ardbert
Where: WoL house
When: backdated to late March
What: fluff and flowercrowns
Rating: probably not more than PG, will update if necessary

and serve as memory of home )
carbungle: ponponpon @ dw (and the moon)
[personal profile] carbungle
Who: Noctis and you!
Where: Around town, wherever
When: Now + catchall for April
What: Chocobo acquired! And some other stuff
Rating: PG presumably


[The request from Rawna's temple to visit to pick up an "uncooperative package" had been a confusing one; packages typically show up at his door, they don't require cooperation. Even the heavy ones. The reason is made quite clear when he arrives, however, and is greeted with a very familiar "kweh" noise; there's a chocobo in the temple, near the main statue, and two of the priests are trying to guide her forward but she's not budging an inch. They tug at her reins, they try pushing, but no dice. She doesn't move even the slightest bit until he draws out a little whistle he hasn't used in at least a year and a half. The moment he blows into it, she squawks and comes running right over to greet him. His chest hurts just looking at her, and his fingers brush through her feathers as she nuzzles him in playful recognition. Not just a chocobo, but his chocobo. Or at least, the riding partner he'd claimed for himself during his time in Lucis. His rental would have long expired by the time he reached Gralea, but still, she came right up. She knows him.]

...Hey, buddy… gotta be a paying customer, huh?


( one; i want to ride my chocobo all day 🎵 ) - open

[His chocobo is a sight for sore eyes, and for the whole rest of the day Noctis is wandering through town with a chocobo. Maybe he's riding it, walking at a casual pace and just enjoying the feel of it. Maybe they're racing through the street, weaving around residents with a laughing apology. Maybe he's just walking with her, passing her the occasional green leaf and just indulging in that familiar barn smell.

He probably hasn't looked this happy in months.]



( two; there's a lot of noise at the junior caelum household ) - open

[The less fun part about having a chocobo is caring for one- which means having a place for them. Part of his city wandering involved some shopping, namely for building materials and some tools to get things started. He's not a pro at construction by any means (putting it lightly), and the fine-tuning of transforming part of the garage into a stable will require paying someone else to do the rest. What he does get to do himself is knock down the back wall. And that's exactly what he's doing- blowing off some steam by taking a sledgehammer to the stonework, so there's an open path for Captain to walk in and out of the garden. Turns out, breaking down a wall is fun. Sorry for the noise, roomies. And also anyone who happens to pass by or live close.

The chocobo is with him there as well, lounging in the grass and having a staring contest with the hawk in his mews. Her expression is nothing if not challenging: come at me, fellow bird.]



( wildcard; for extra/unrelated prompts )

[ this is a catch-all for april, whatever you wanna do, hit me up <3 ]
hugtopiamods: (Default)
[personal profile] hugtopiamods
a pile of small multicoloured paper hearts
February (Nalom) Event Log

Now that Nalom has begun, Rawna's power is beginning to wane and the inhabitants of Aellyn's last city know that Ainea's time is approaching. The winter months are beginning to warm again, although that doesn't mean the snow is completely gone just yet. With the residents beginning to mix their iridescent adornments and decorations with those of pink and purple, the atmosphere of Havenwell is becoming a little less apathetic and little more loving. Last year, the people celebrated a Happy Nalom with odd new customs, and after a year they've decided to try again with something new. While Rawna's priests are just as apathetic as always, the rest of the city is getting into the mood and it seems that their digitally warm hearts are heating up the city because...

it's Valentine's, let's be silly )
scourgingstars: (you know you got to help me out)
[personal profile] scourgingstars
Who: Ardyn + whoever
Where: Various
When: Throughout September
What: Catchall
Rating: T

forever with your soul )
carbungle: nxctcaelum @ tumblr (203)
[personal profile] carbungle
Who: Noctis, Pyra, and… you?
Where: Noctis, Pyra, & Prompto's house
When: August 30
What: A birthday shindig!
Rating: I assume PGish


As someone not especially inclined to throwing big parties for himself, Noctis would have been satisfied by just a chill hang-out with his family at most. Pyra seems to have other ideas about what counts as an appropriate level of celebration, so he's more or less given her free reign to plan out the evening dinner and get-together. The result is very… Pyra.

An invitation to join them would have been sent out or given via conversation to:
-Noctis' friends and family, of course
-anyone in Noctis' communicator contacts
-friends of friends
-....people Pyra just felt like inviting

Really, it's a good thing that the house is quite large, because it's more or less a free for all.

this is an adult party experience, totally )
firstbump: (smiling in general)
[personal profile] firstbump
Who: Ardbert with Seto and YOU
Where: Around Town!
When: August (Achtom) 15th until the end of August
What: COME MET YOUNG!SETO
Rating: PG
NOTES: Seto is the age he was around the Heavenwards expacs and is a normal and adorable amaro made a little smaller due to size limitations for pets.

Come Meet the Good Boy!!! )
necromanswers: strangestquiet @ tumblr (137)
[personal profile] necromanswers
Who: Lup + Close CR (who will be contacted! <3)
Where: Lup's house
When: start of August
What: A ladies (kinda) night, the redux!
Rating: PG and up, probably


Those who Lup deigned to grace with an invitation will receive one at random: that at the recipient's convenience if they so desire, they are invited to join her in what she is calling (without explanation) a Pocket Dimension Party. As per the instructions, any time within the next 24 hours, they can enter through the garden back door and "find the cat".

Should one accept the invitation and follow those instructions, they can find Ditto curled up in the grass beside the house, dozing, though at the arrival of any visitor he perks up and stretches. Rubbing up against their legs, Ditto will head over to a section of the wall and paw at a corner, until a door abruptly glimmers into existence and opens for him. He meows plaintively and waits. Go on in! Just close the door behind you.

Inside the doorway, visitors will find… a mansion. Elaborately decorated, warm, and inviting, it is like entering a rich and immaculate house that someone's taken a lot of time and TLC to make perfect. No one greets them as they enter, but if they call for attention and no one is in the immediate vicinity, a semi-transparent spectral servant will arrive and guide them to Lup. Otherwise, they are free to explore the house and make use of the facilities as they please.

The following areas are available:
  • An extravagant entrance hall with soft wood paneling and fancy art on the walls
  • A lounge area with big fluffy couches, pillows, and blankets, as well as a projection screen that works with communicators and whatever digital media Lup is familiar with, or a music mix in lieu of said media being played
  • A full-service kitchen and dining area, where a collection of spectral servants (features to be determined) will upon request cook any meal a person desires, assuming they (and by association Lup) are familiar with the recipe and ingredients. It's all delicious, too!
  • A sizable basement with regenerating training dummies, various targets, and more servants who will act as moving targets on request. They can't be hurt, but they can move around freely.
  • A big and beautiful spa with all the soaps and pampering material that anyone could ask for
  • A "pet room", AKA a room devoted to toys, climbing shelves, cat trees- whatever an animal might want to stay entertained for hours unsupervised

More details to be added as needed! This is a mingle free-for-all, there is no set schedule. Visitors can come and go as they please for 24 hours, and at the end of the spell anyone still inside will be summarily booted out into the garden.
hugtopiamods: (Default)
[personal profile] hugtopiamods
a wave of magic rejuvenates a glen
May (Ealom) Event Log

Ainea's power begins to wane as the last of her months begins, but that doesn't mean it's completely gone yet! With all the effort everyone has put in to clearing and reclaiming the new parts of the city, Ainea and the rest of the gods want to show you the fruits of your labors. A fragrant and gentle breeze springs up through the city, winding through its streets. It's strongest near Ainea's temple, but the power seems to flow from the entire city as it sweeps outward through the new areas. As soon as the wind reaches the outskirts of Old Havenwell, it becomes visible - a shimmering semi-opaque swirl of mixed colors that curls along the ruins and streets. Wherever it goes, greenery and life follows, the atmosphere lifting and the city gleaming in its wake. Small, tentative flowers bloom along the path of the wind until it brunts up against the barrier wall, bursting into a shower of sparkles.

Congratulations, Havenwellians and off-worlders alike! You've cleansed the city!

But with great power comes... )
hugtopiamods: (Default)
[personal profile] hugtopiamods
children 8n a group looking at a treasure map, one girl deadpans the camera
March (Ainir) Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone should feel free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to the 15th and then we'll have a shiny new event post up for you all soon after that date range. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, three of your belongings laid nearby or your animal friend curled up by you, waking as you do. It's not the most comfortable place to sleep, a stone slab, but once you're awake, a humanoid-looking robot comes in and explains you're in Havenwell and leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help?


PROMPT II: The Great Havenwell Hunt
robotic hand holding magnifying glass over paper list

Now that you've arrived in Havenwell and are getting to know your area, the city's council has created a new and exciting way to get to know your new home! Isn't that fun? This game is one best played with others as some of the challenges can be difficult for those just arriving in the world of Aellyn: a most glorious scavenger hunt! As you leave the temple, the priests explain to you to how to use the communication devices and point you toward the Scavenger Hunt's network page which is appropriately over-excited to see you here in Havenwell. The page lists several randomized clues to items and places within the city for you to explore and collect. Find a buddy, complete the list, and turn in your items to your temple priest in order to win a fabulous and mysterious prize. Clues to your items include, but are not limited to:
  1. Take a picture with your buddy in front of where the offworlders saved our city. We would not be alive without you!
  2. These temporary and delectable trees are hard to find hidden among their brethren, but in their branches edible gold awaits you! Bring one of these fruits to your priest.
  3. Eight arms outstretched to protect our home, take a picture with you and a friend emulating their poses.
  4. A magical helmet only the offworlders can use. Put it on and find yourself somewhere completely new! Bring the receipt of a game played to complete this item.
  5. In these lofty towers, we learn about our world and yours. Pick up a memento from their gift stores!
  6. Though they fly in the sky, they drop not feathers but scales. Take a picture with one to complete this quest!
  7. Small but mighty, don't underestimate their strength in numbers. And they do have the greatest numbers. Take a picture with five or more of these cute little creatures to complete this quest!
  8. Their piercing blue gaze can see the purity of your heart and their wings can help you reach the heights you deserve. Take a picture with one of these in order to complete this quest!
  9. Languid though they may seem, these cunning beasts can become mighty hunters in an instant. But they seem rather weak to things that swish. Take a picture with two or more of these animals in order to complete this quest!

Feel free to make up your own zany prompts if you like. If you're stumped on the answers and want to know, check below. But more importantly, that mysterious prize the council teased.....?

It's a metal keychain of your god's patron animal! How cute! Isn't that just what you wanted after all that work?
The Great Havenwell Scavenger Hunt Answers
  1. Go to the slightly off-colored section of the city wall toward the south where the breach from the October event happened.
  2. In the conservatory's botanical garden are hidden plastic trees with gold-foiled covered chocolate coins hanging from them like fruit. Take one and turn it in to the temple priests.
  3. Pose in front of the the main town square's statue fountain that depicts the four gods of Havenwell.
  4. Go to any of the city's the VR cafes in the Entertainment Districts and play a game with a friend. They'll send an electronic receipt to your communicator to prove you participated. Find more information about the VR offerings here.
  5. The city's multiple science towers will have a small gift store on the bottom floors selling many different kinds of nerdy goods from metal pens to pocket protectors to rulers and magnifying glasses and more. Buy something small and show it to the priests.
  6. Go to Rawna's temple and take a picture with a dragonling.
  7. Go to Ainea's temple and take a picture with five or more mice.
  8. Go to Diacht's temple and take a picture with a white and red crow.
  9. Go to Ohma's temple and take a picture with two or more of the cats. It cannot be the cats from Affurgato!


PROMPT III: Gentle Trembling of the Toes
two people standing back to back

The daily soft earthquakes in effect since last month are still ongoing. As a reminder- a very gentle rumble has been occasionally reverberating throughout the city, an earthquake small enough to not cause any damage, but large enough to be felt. The timing of it is sporadic, but it happens once a day. The sensation will typically last for anywhere between 10-30 seconds before dissipating as if it never occurred at all.

Each time one of those tremors occur, many of the robotic residents in town will immediately stop, find a partner, and link arms while standing back to back with one another, clinking their heads together. They stand that way for a while, even after the tremors subside, until at last they say their farewells and move on. If asked, rather than alarmed, the town natives are tentatively optimistic, even excited in some cases: the quakes are a message, a gentle warning, but of what they don't yet know. It's been so long since a public declaration from their deities was made, due to their diminished presence in the world and the decline of the planet. The priests are especially eager, bustling about in their temples trying to prepare for whatever might happen, but no one seems to know exactly what, or when, the next step will occur. The doors exiting out of town are being reinforced, and the guards have doubled up their patrols and will be especially vigilant about explorers going too close to the walls around the city. Most people at least know this much: do as they do, when the tremors hit, and you'll understand a little better.

There are new messages that characters can receive:
1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.

The voice that conveys these messages is a collective of multiple, speaking in synchronization but at inconsistent volumes. Multiple links (eg. different threads) can receive multiple messages, and characters do not have to hear the same message as their partner.

This occurrence is also ONGOING. The quakes will continue until it is announced in the near future when they end. Stay tuned!





As stated above, feel free to start up any other prompts you like within the setting of the game! Welcome and have fun!
necromanswers: jeinu @ tumblr (106)
[personal profile] necromanswers
Who: Lup, Honerva, Pyra, and Era
Where: A... new business!?
When: Tail end of the winter holidays
What: Lady sleepover party, time for drink and gossip
Rating: probably at least PG


In the heart of the entertainment district, closest to where the majority of residents live, a new building has opened up- in theory, that is. There is a sign across that door that reads "opening soon", and the curtains are drawn across the window to hide its contents, but those passing by might catch a glimpse of things here and there. A stack of cups on a table, a spread of colourful fabric, a cat perched in the window, staring back. Hints of what's to come. Today, beneath the existing sign, hangs an extra: "closed for private party".

they try light as a feather stiff as a board once but lup cast levitate instead )
hugtopiamods: (Default)
[personal profile] hugtopiamods
a snowflake resting in a bank of snow
December (Ranir) Event Log

The city of Havenwell is recovering very well thanks to your efforts, offworlders. The hole in the wall is sealed up and, while maybe not looking like new, it certainly looks sturdy and safe. The city itself has removed much of the rubble from the battles you fought, and the people are back to their regularly scheduled lives. They're eternally grateful that you continue to put in the time to rebuild this final bastion of civilization and are pleased to see that you enjoyed their festivals so far. As the weather of Ranir turns colder and the nights longer, some may even see snow dust the cobblestone and paved streets in the morning. The time of Rawna has come and with it...

Some shenanigans, naturally. )
hugtopiamods: (Default)
[personal profile] hugtopiamods
a gloved hand places a brick in place on a wall
November (Malom) Event Log

The chaos of Lasohm's invasion is still fresh in the mind, but it's over. The ugly scar of the hole in Havenwell's wall is a jarring reminder that this world is dying and nothing goes quietly into that dark night. The phantom is gone as Malom overtakes Lasohm, the weather turning colder and chillier with each passing day. Still, the city of Havenwell has all of you offworlders to thank for its survival, and the fearful citizens make sure you know just how much they appreciate you by stopping you on the street to say their thanks. Your new home still needs your help to recover from their ordeal though, so will you lend them your strength once more?

You're their only hope, Huggy-one Kenobi )
hugtopiamods: (Default)
[personal profile] hugtopiamods
a house lit by sunset colours, with orange-leafed trees around it and a tiny pumpkin by the wall
November Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone is free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to around the 10th, with a proper event coming soon after applications are processed. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text.

If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, (up to) three of your belongings laid nearby or your animal friend curled up by you, waking as you do. A stone slab is not the most comfortable place to sleep, but once you're awake, a humanoid-looking robot comes into the room and explains that you're in Havenwell, then leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help? Strike up a friendly conversation, get to know your neighbours! It seems as if you may be here for the long haul.


PROMPT II: Buddy System
two fingers together with smiling faces drawn on

With all the changes and the fear of a secondary attack lingering, the natives are a lot more protective of their newest arrivals. When new characters begin to appear at the temples, they receive the welcome speech, get their communicators and the simple map of the city, and a warning to stay away from the walls. Then they get taken to the front of the temple by a helpful robotic priest. Rather than turn the newcomers loose right away, they pull someone seemingly at random off the street and push the two people together with a cheerful, "It's dangerous to go alone, so please show our newest resident around. Please be buddies!" They wait until they're certain the pair is going to be moving off together before going back inside.

They try to place a new arrival with one of those who previously arrived, but who can keep track of all that, right? Characters may find themselves thrown together with an actual veteran or with another new arrival who only came here a day or even just an hour before them! Good luck helping each other out, offworlders, and don't lose your buddy!


PROMPT III: Virtual Research
a virtual first-person view of hands reeling in a fishing rod
After the attack, every part of the city is on repair duty and the means the Entertainment District as well. As new arrivals wander the city, they might be called into one of the numerous Virtual Reality cafes. These cafes vary in layout, but most have areas for the natives to plug directly into the machines and other areas which have older looking virtual reality helmets that allow flesh bodied people experience the games. For those who need assistance with their sensory inputs, basic options like audio descriptions of visual scenes, enhanced audio and descriptive speech, closed captions, and crude mobility chairs are available. A handful of cafes have other options like direct visual or audio cortex stimulation to simulate vision or hearing, or suspension tanks to allow simulated movement, but these are currently unavailable due to damage.

All of these facilities are, unfortunately, under repair. The direct plug-in systems are easier for the robot natives to fix because they can do the most important part of it - testing - by themselves. But for the helmets and other interface systems, they need your help. Naturally, they'll pay you for the work, but they need the offworlders to play the available games and record any areas where they find glitches. Playing with a partner increases your chances of finding and fixing any issues, so feel free to log in for free for once and test any of the following games:

  • Big Bass Fishing
  • The beautiful lake has blue-green waters surrounded by forest and rocky, reedy shores. You and your companion are on a small single-motor fishing boat and you have fishing gear - two poles in the water. As the game starts up a read-out announces the objective: Catch the largest fish before the time limit ends. What's the time limit? ...Well, that's your first glitch because it reads as static. Might as well start fishing though, right? It doesn't take long to catch a few regular sized fish, nothing too exciting, and then? You get the big one - it bows your fishing rod nearly in half as you reel it up. The fish leaps into the air and you realize this is your next glitch because the fish hangs there - the size of a minivan - and yells, "BIG. BASS. FISHING. ATTACK." The fish slaps its fins and tails at the boat and now you and your fishing companion better fight this fish or you'll end up in the lake or worse.

  • A (un)Familiar Experience
  • Jump into the life of the temple familiars and see life from their perspective! Choose the temple, any temple is fine, and be transformed into a fledgling rainbow dragon, a purple mouse, a white raven, or a blue feline. You're free to move about the virtual confines of the temples and, in fact, you can even interact with other familiars in their temples - who may be other players in this game. Play, climb, try to get your fledgling wings to fly, tumble about with the other mice, enjoy your simple life as an animal! --or you would if you weren't an insane size. Rather than being a small mouse, you're the size of a horse. That fledgling rainbow dragon? About the size of a fly. The building sizes are off, too - one might have door that's 30 feet tall, but a ceiling that's only 12. Everything else seems fine, but those sizes? Well, you better figure out how to get around that.

  • Robot Crossing
  • Logging in with another character will net you a little farm and a variety of games to choose from:
    1. Pick and harvest as many Aellyn vegetables and fruits as you can before the timer runs out! The more you pick, the better your score. Work together with your partner to clear the field in any way you can. Strangely, once you finish clearing a tree or a field row of their bounty, they seem to magically refill when you turn your back. Strangely, when the timer runs out? It flashes 00:00 and the game...doesn't? Stop? In fact, the fruits and vegetables just keep multiplying and multiplying and if you don't hurry up you might just get buried in them all!
    2. With a partner, use the giant slingshot to launch comically large fruits into a garden patch of other colored fruits. Match a line of 3 or more similarly shaped fruits to clear it from the field. The more fruits you can clear, the higher your score - aka welcome to Fruit Crush. Stack lines of 6 or more to get shining clear diamond fruits that clear the entire row and snag yourself some bonus points. Or they should, but whenever you clear away a matching set, the fruits explode, sending fruit bits and juice everywhere - most notably on you and your partner. Still, the game is going on and it looks like it won't stop until you finish, so good thing it's all a computer game, right? Sure feels real though - reeeeeeally sticky.
    3. You and your partner(s) are given a magical golden pumpkin and it's your job to grow it into the largest pumpkin possible. Why? There's a county fair of course and the largest pumpkin wins! But how do you grow this pumpkin? Well, for whatever reason? This pumpkin is already the size of a grizzly bear and it just won't stop growing! You and your partner better find a way to stop it from growing out of control or you might get (virtually) crushed! You could do a song and dance routine together to touch the pumpkin's soul to teach it moderation or calm its insane vegetable puberty. You could hold hands and share stories and entertain the pumpkin until it feels satisfied that it's grown enough. You could just hack and slash at it in an attempt to reduce its unwieldy bulk. The possibilities are endless and so is the pumpkin's growth, so you better hurry!



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