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[personal profile] hugtopiamods
children 8n a group looking at a treasure map, one girl deadpans the camera
March (Ainir) Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone should feel free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to the 15th and then we'll have a shiny new event post up for you all soon after that date range. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, three of your belongings laid nearby or your animal friend curled up by you, waking as you do. It's not the most comfortable place to sleep, a stone slab, but once you're awake, a humanoid-looking robot comes in and explains you're in Havenwell and leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help?


PROMPT II: The Great Havenwell Hunt
robotic hand holding magnifying glass over paper list

Now that you've arrived in Havenwell and are getting to know your area, the city's council has created a new and exciting way to get to know your new home! Isn't that fun? This game is one best played with others as some of the challenges can be difficult for those just arriving in the world of Aellyn: a most glorious scavenger hunt! As you leave the temple, the priests explain to you to how to use the communication devices and point you toward the Scavenger Hunt's network page which is appropriately over-excited to see you here in Havenwell. The page lists several randomized clues to items and places within the city for you to explore and collect. Find a buddy, complete the list, and turn in your items to your temple priest in order to win a fabulous and mysterious prize. Clues to your items include, but are not limited to:
  1. Take a picture with your buddy in front of where the offworlders saved our city. We would not be alive without you!
  2. These temporary and delectable trees are hard to find hidden among their brethren, but in their branches edible gold awaits you! Bring one of these fruits to your priest.
  3. Eight arms outstretched to protect our home, take a picture with you and a friend emulating their poses.
  4. A magical helmet only the offworlders can use. Put it on and find yourself somewhere completely new! Bring the receipt of a game played to complete this item.
  5. In these lofty towers, we learn about our world and yours. Pick up a memento from their gift stores!
  6. Though they fly in the sky, they drop not feathers but scales. Take a picture with one to complete this quest!
  7. Small but mighty, don't underestimate their strength in numbers. And they do have the greatest numbers. Take a picture with five or more of these cute little creatures to complete this quest!
  8. Their piercing blue gaze can see the purity of your heart and their wings can help you reach the heights you deserve. Take a picture with one of these in order to complete this quest!
  9. Languid though they may seem, these cunning beasts can become mighty hunters in an instant. But they seem rather weak to things that swish. Take a picture with two or more of these animals in order to complete this quest!

Feel free to make up your own zany prompts if you like. If you're stumped on the answers and want to know, check below. But more importantly, that mysterious prize the council teased.....?

It's a metal keychain of your god's patron animal! How cute! Isn't that just what you wanted after all that work?
The Great Havenwell Scavenger Hunt Answers
  1. Go to the slightly off-colored section of the city wall toward the south where the breach from the October event happened.
  2. In the conservatory's botanical garden are hidden plastic trees with gold-foiled covered chocolate coins hanging from them like fruit. Take one and turn it in to the temple priests.
  3. Pose in front of the the main town square's statue fountain that depicts the four gods of Havenwell.
  4. Go to any of the city's the VR cafes in the Entertainment Districts and play a game with a friend. They'll send an electronic receipt to your communicator to prove you participated. Find more information about the VR offerings here.
  5. The city's multiple science towers will have a small gift store on the bottom floors selling many different kinds of nerdy goods from metal pens to pocket protectors to rulers and magnifying glasses and more. Buy something small and show it to the priests.
  6. Go to Rawna's temple and take a picture with a dragonling.
  7. Go to Ainea's temple and take a picture with five or more mice.
  8. Go to Diacht's temple and take a picture with a white and red crow.
  9. Go to Ohma's temple and take a picture with two or more of the cats. It cannot be the cats from Affurgato!


PROMPT III: Gentle Trembling of the Toes
two people standing back to back

The daily soft earthquakes in effect since last month are still ongoing. As a reminder- a very gentle rumble has been occasionally reverberating throughout the city, an earthquake small enough to not cause any damage, but large enough to be felt. The timing of it is sporadic, but it happens once a day. The sensation will typically last for anywhere between 10-30 seconds before dissipating as if it never occurred at all.

Each time one of those tremors occur, many of the robotic residents in town will immediately stop, find a partner, and link arms while standing back to back with one another, clinking their heads together. They stand that way for a while, even after the tremors subside, until at last they say their farewells and move on. If asked, rather than alarmed, the town natives are tentatively optimistic, even excited in some cases: the quakes are a message, a gentle warning, but of what they don't yet know. It's been so long since a public declaration from their deities was made, due to their diminished presence in the world and the decline of the planet. The priests are especially eager, bustling about in their temples trying to prepare for whatever might happen, but no one seems to know exactly what, or when, the next step will occur. The doors exiting out of town are being reinforced, and the guards have doubled up their patrols and will be especially vigilant about explorers going too close to the walls around the city. Most people at least know this much: do as they do, when the tremors hit, and you'll understand a little better.

There are new messages that characters can receive:
1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.

The voice that conveys these messages is a collective of multiple, speaking in synchronization but at inconsistent volumes. Multiple links (eg. different threads) can receive multiple messages, and characters do not have to hear the same message as their partner.

This occurrence is also ONGOING. The quakes will continue until it is announced in the near future when they end. Stay tuned!





As stated above, feel free to start up any other prompts you like within the setting of the game! Welcome and have fun!
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[personal profile] hugtopiamods
a town blanketed in snow with the sun rising
January Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone is free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to around the 10th, with a proper event coming soon after applications are processed. The prompts below are optional, but are a way to get you started if you wish. Some also carry over from the TDM, so you can continue threads officially in-game if you wish! To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text.

If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, and (up to) three of your belongings are laid nearby or your animal friend curled up beside you, waking up as you do. A stone slab is not the most comfortable place to sleep, but once you're awake, a humanoid-looking robot enters the room and explains that you're in Havenwell, then leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help? Strike up a friendly conversation, get to know your neighbours! It seems as if you may be here for the long haul.

PROMPT II: Just Like Glue
two gummi bears fused together, head to side


After you're given an explanation of your situation, as well as your communication device, the priests are busy or shorthanded enough that there is little further guidance offered. Instead you are set loose to explore the city on your own, to take in the sights or find your own lodgings. The city is yours to discover! Go forth, and enjoy!

However, newcomers and current residents should beware: the arrivals are… sticky. Not noticeably so, of course, and they find no trouble moving place to place, but should they brush up against another person, or shake hands, or collide in any way- they will find themselves… stuck. Magically, inexplicably. The hold is not painful unless they pull too hard, but no amount of tugging will release them. However, should the initial point of contact be too awkward, switching areas can release another. Characters attached at the hip can swap for handholding, glued chests can trade to shoulder-to-shoulder. They have to figure that out first, of course, but it may ease some awkwardness out of the encounter.

This effect can last up to half an hour before characters are released for good. There is a cooldown period in the aftermath, a few minutes perhaps, but further contact will repeat the process all over again. Best to duck and run once you're free, unless you're into that sort of thing.

PROMPT III: Get those Creative Juices Flowing
paintbrushes, a set of paints, resting on a painted background

The weather within the city's barrier may be artificial, but that doesn't mean that the culture is fake, too! A full rotation around the sun has concluded, bringing with it their own year-end celebration. And as they've come to know their visiting residents, they have begun to recognize many similarities between seasons, calendars, and even some holidays, too. With your arrival, they know that their world has a chance of recovery, and they want to continue to show their appreciation for your efforts. The changes have been subtle in the months since the gods started to draw in their saviours, but even with such hiccups as the broken wall in recent times, there have been improvements in ways that may not be apparent to the non-natives. A new year will surely bring new changes, recovery, fresh starts.

From within the temples, priests are beginning to march out with various decorations, tassels, lanterns, and fresh new colours to decorate the area with. Not only is it a new year, but something else is coming, something loud and celebratory, though the residents themselves are keeping mum about what, exactly. To incorporate their visitors' cultures and designs at the same time, however, residents are encouraged to visit any temple at their convenience or pleasure and join in the design process. There are craft tables, ranging from basic (for the younger or less skilled, such as kites or papercraft) to intricate and advanced designs (like glass lanterns or embroidery). Those less creatively-inclined are welcome to use their various skills, magics, or just ladder-balancing talents to help with the decoration installations around town. Many hands make light the work, after all.

Come hang out, do some art, form a knitting club! It's a great way for new people to meet their neighbours, perhaps share a little bit of their own culture with this world that is to be, at least for now, their new home.

PROMPT IV: A Delicious Delight
The limited edition drink selection has been so popular (weird side effects and all) that the priests and the scientists of Experiment 73 have carried on serving it, though as the month begins the promo booths around town have mostly been taken down in favour of allowing for the town decorations, hence they are more sparse than they were last month. However, in exchange, these drinks are now temporarily available in the at-home replicators as well! There are five drinks in total to choose from and you should certainly try them. When you take a sip of these exquisitely delicious (honest! For once they're good) beverages, prepare yourself for a little trick with your treat.
  • Ginger and Honey Tea: A hot, thoroughly warming drink with the bite of ginger and the sweetness of honey. Drink this and you'll be shored up against the cold, but also feel compelled to tell or blurt out the truth. Whether you're asked a question or trying to tell a little white lie, you find you can't say anything but the truth. This effect lasts for up to an hour after drinking the tea.
  • Strawberry Shortcake Smoothie: A cold sweet treat of vanilla smoothie topped with sweet strawberry pieces and whipped cream. At the bottom, you'll find a layer of sweet sponge cake cut up into pieces. Drink this with its own special thick straw and enjoy the taste of cake; and the effect of a personal miniature snow cloud that appears over your head. The cloud dusts you and your immediate area within a foot of you with beautiful multicolored snow - and that snow leaves splotches of color behind that last for up to an hour after drinking the smoothie.
  • Hot Cinnamon Apple Cider: A deliciously steamy beverage that tastes of apple and cinnamon and comes with a cinnamon stick stirrer for effect. This beverage smells as delicious as it tastes and the aroma wafts around the area more strongly than the others. Drink this penultimate holiday drink and you'll find yourself heating up so much that you'll want to stay cold by giving your heat away via holding someone else. You'll want to be everyone's personal heater for up to an hour after drinking the cider.
  • Gingerbread Latte: A nice piping hot latte with the hint of gingerbread threaded through the coffee, topped with whipped cream and dusted with gingerbread spice. Served in a tall red cup that seems to transfer the heat uncannily well through its thin walls, sip this and you'll find yourself painlessly sprouting an animal's appendage at random. You can have one functioning or non-functioning, cosmetic animal appendage like a cat's ears, a dog's tail, a duck's beak or whatever else you can think of for up to an hour after drinking the latte. They can replace your original body part (e.g. your ears become cat ears) or grow superfluously (e.g. you have regular ears AND cat ears). You can move the appendages or talk with them as if they are your own, but they don't confer any special magical powers with them. So you can fly with those griffin wings, sure, but you're going to need to put the effort into it.
  • Hot Mulled Wine (alcoholic): This one isn't for children - and in fact, under 18 people might find it hard (but not impossible, be industrious, little ones!) to get their hands on this drink. Red wine is heated with spices and citrus fruit over low heat for several hours - or it would if it wasn't all synthetically created. The effect is the same though, a delicious adult beverage that's a nice way to spend an evening with someone special. And you'll want them to be someone special because drinking the hot wine makes you inclined to get a little steamy with people. Kisses, both chaste and passionate, seem to alleviate the urge which you'll be under for up to an hour after drinking the wine.





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[personal profile] hugtopiamods
a house lit by sunset colours, with orange-leafed trees around it and a tiny pumpkin by the wall
November Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone is free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to around the 10th, with a proper event coming soon after applications are processed. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text.

If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, (up to) three of your belongings laid nearby or your animal friend curled up by you, waking as you do. A stone slab is not the most comfortable place to sleep, but once you're awake, a humanoid-looking robot comes into the room and explains that you're in Havenwell, then leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help? Strike up a friendly conversation, get to know your neighbours! It seems as if you may be here for the long haul.


PROMPT II: Buddy System
two fingers together with smiling faces drawn on

With all the changes and the fear of a secondary attack lingering, the natives are a lot more protective of their newest arrivals. When new characters begin to appear at the temples, they receive the welcome speech, get their communicators and the simple map of the city, and a warning to stay away from the walls. Then they get taken to the front of the temple by a helpful robotic priest. Rather than turn the newcomers loose right away, they pull someone seemingly at random off the street and push the two people together with a cheerful, "It's dangerous to go alone, so please show our newest resident around. Please be buddies!" They wait until they're certain the pair is going to be moving off together before going back inside.

They try to place a new arrival with one of those who previously arrived, but who can keep track of all that, right? Characters may find themselves thrown together with an actual veteran or with another new arrival who only came here a day or even just an hour before them! Good luck helping each other out, offworlders, and don't lose your buddy!


PROMPT III: Virtual Research
a virtual first-person view of hands reeling in a fishing rod
After the attack, every part of the city is on repair duty and the means the Entertainment District as well. As new arrivals wander the city, they might be called into one of the numerous Virtual Reality cafes. These cafes vary in layout, but most have areas for the natives to plug directly into the machines and other areas which have older looking virtual reality helmets that allow flesh bodied people experience the games. For those who need assistance with their sensory inputs, basic options like audio descriptions of visual scenes, enhanced audio and descriptive speech, closed captions, and crude mobility chairs are available. A handful of cafes have other options like direct visual or audio cortex stimulation to simulate vision or hearing, or suspension tanks to allow simulated movement, but these are currently unavailable due to damage.

All of these facilities are, unfortunately, under repair. The direct plug-in systems are easier for the robot natives to fix because they can do the most important part of it - testing - by themselves. But for the helmets and other interface systems, they need your help. Naturally, they'll pay you for the work, but they need the offworlders to play the available games and record any areas where they find glitches. Playing with a partner increases your chances of finding and fixing any issues, so feel free to log in for free for once and test any of the following games:

  • Big Bass Fishing
  • The beautiful lake has blue-green waters surrounded by forest and rocky, reedy shores. You and your companion are on a small single-motor fishing boat and you have fishing gear - two poles in the water. As the game starts up a read-out announces the objective: Catch the largest fish before the time limit ends. What's the time limit? ...Well, that's your first glitch because it reads as static. Might as well start fishing though, right? It doesn't take long to catch a few regular sized fish, nothing too exciting, and then? You get the big one - it bows your fishing rod nearly in half as you reel it up. The fish leaps into the air and you realize this is your next glitch because the fish hangs there - the size of a minivan - and yells, "BIG. BASS. FISHING. ATTACK." The fish slaps its fins and tails at the boat and now you and your fishing companion better fight this fish or you'll end up in the lake or worse.

  • A (un)Familiar Experience
  • Jump into the life of the temple familiars and see life from their perspective! Choose the temple, any temple is fine, and be transformed into a fledgling rainbow dragon, a purple mouse, a white raven, or a blue feline. You're free to move about the virtual confines of the temples and, in fact, you can even interact with other familiars in their temples - who may be other players in this game. Play, climb, try to get your fledgling wings to fly, tumble about with the other mice, enjoy your simple life as an animal! --or you would if you weren't an insane size. Rather than being a small mouse, you're the size of a horse. That fledgling rainbow dragon? About the size of a fly. The building sizes are off, too - one might have door that's 30 feet tall, but a ceiling that's only 12. Everything else seems fine, but those sizes? Well, you better figure out how to get around that.

  • Robot Crossing
  • Logging in with another character will net you a little farm and a variety of games to choose from:
    1. Pick and harvest as many Aellyn vegetables and fruits as you can before the timer runs out! The more you pick, the better your score. Work together with your partner to clear the field in any way you can. Strangely, once you finish clearing a tree or a field row of their bounty, they seem to magically refill when you turn your back. Strangely, when the timer runs out? It flashes 00:00 and the game...doesn't? Stop? In fact, the fruits and vegetables just keep multiplying and multiplying and if you don't hurry up you might just get buried in them all!
    2. With a partner, use the giant slingshot to launch comically large fruits into a garden patch of other colored fruits. Match a line of 3 or more similarly shaped fruits to clear it from the field. The more fruits you can clear, the higher your score - aka welcome to Fruit Crush. Stack lines of 6 or more to get shining clear diamond fruits that clear the entire row and snag yourself some bonus points. Or they should, but whenever you clear away a matching set, the fruits explode, sending fruit bits and juice everywhere - most notably on you and your partner. Still, the game is going on and it looks like it won't stop until you finish, so good thing it's all a computer game, right? Sure feels real though - reeeeeeally sticky.
    3. You and your partner(s) are given a magical golden pumpkin and it's your job to grow it into the largest pumpkin possible. Why? There's a county fair of course and the largest pumpkin wins! But how do you grow this pumpkin? Well, for whatever reason? This pumpkin is already the size of a grizzly bear and it just won't stop growing! You and your partner better find a way to stop it from growing out of control or you might get (virtually) crushed! You could do a song and dance routine together to touch the pumpkin's soul to teach it moderation or calm its insane vegetable puberty. You could hold hands and share stories and entertain the pumpkin until it feels satisfied that it's grown enough. You could just hack and slash at it in an attempt to reduce its unwieldy bulk. The possibilities are endless and so is the pumpkin's growth, so you better hurry!



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[personal profile] hugtopiamods
a park scene in autumn with a lake, trees, a bench, leaves on the ground
September Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone should feel free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to the 16th and then we'll have a shiny new event post up for you all soon after that date range. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, three of your belongings laid nearby or your animal friend curled up by you, waking as you do. It's not the most comfortable place to sleep, a stone slab, but once you're awake, a humanoid-looking robot comes in and explains you're in Havenwell and leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help?


PROMPT II: Buddy System
two fingers together with smiling faces drawn on

With all the changes going on, it might be hard to be a new arrival to Havenwell. The natives understand! Sort of. When some new arrivals begin to appear at the temples, receive the welcome speech, get their communicators and the simple map of the city, they get taken to the front of the temple by a helpful robotic priest. Rather than turn the newcomers loose right away, they pull someone seemingly at random off the street and push the two people together with a cheerful, "Here's your guide to Havenwell! It's dangerous to go alone, so be buddies!" before going back inside.

They try to place a new arrival with one of those who previously arrived, but who can keep track of all that, right? Characters may find themselves thrown together with an actual veteran or with another new arrival who only came here a day or even just an hour before them! Good luck helping each other out, offworlders, and don't lose your buddy!


PROMPT III: Weather Wildcard
a vertical slice of several different weather conditions, from sunny to storms

Havenwell's weather is generally so well controlled, with beautiful blue skies and temperate climes that it's hard to remember that there's a whole world out there that might not be so nice. Every so often, however, the controls break and something not so nice and temperate comes through. Pockets of unpleasant weather happens all over the city at random intervals and new arrivals might find themselves and others caught without warning. Is that a snowstorm with green snow? Sure is. A windstorm that only seems to affect three streets? Yup. Did a deluge of rain just pour the equivalent of an Olympic sized swimming pool of water on you? Uh-huh, sure did. A deep cold fog that suddenly rolls in and blankets your entire area? Yeeaaah... hopefully there's someone around to help you get about and find shelter or just dry off and get away from it all. Good luck, offworlder.



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[personal profile] hugtopiamods
Welcome sign
July Intro Log

Welcome to Havenwell! The walled city and its robotic inhabitants welcome all of the offworlders to Aellyn. New arrivals are given their tablets and showed to open housing, given tours around the city, and generally helped with settling into their new world. Some robots are more curious than others, more helpful than others, but overall the atmosphere of the city is one of hope and celebration. It is, however, a city that needs some help, and as newcomers wander, they may find that they can do a lot to aid Havenwell in its recovery.



Welcome welcome, please make yourself at home )
As a reminder, please post your character to the Taken Character list and your own information to the Player Contact list as soon as possible. It helps us keep track of our player cap!

If you have any other questions, please ask them in the QUESTION thread below. Feel free to use the CR/Intro Meme to do OOC plotting. Otherwise, welcome to Hugtopia's first mingle log!

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