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hugtopiamods ([personal profile] hugtopiamods) wrote in [community profile] hugtopia_logs2020-03-13 10:34 pm

♥ March (Ainir) Event Log

small purple flower sprouting through snow
March Event Log

Spring has sprung! Or at least, in theory. The month began monthly unremarkably, besides the priests of Ainea's temple prepping for the first month in their deity's season, which tends to be a little sleepy as the city traditionally shakes off those winter woes. The earthquakes still has everyone feeling a strange anticipation for change, but with how long it's gone with no noteworthy shifts yet, excitement has grown somewhat muted. All of that is about to change...



PROMPT I: Let the Rain Fall Down
a decorated garden pathway through a large greenhouse

The month begins with something peculiar: a sudden rainfall occurring sporadically, not just in sections of the city the way it does when the weather system is malfunctioning, but rather consistent across the entire city. The natives in town are flummoxed; this rain is natural, passing harmlessly through the barrier, and the water that falls to the ground is clean, unpoisoned by the perpetual storm and toxic air outside. The rain comes in waves, from a light drizzle to a steady stream, and while it is not raining all day every day, it is probably best practice to travel with an umbrella on hand for a while.

Before long, the effects of this natural rainfall will become apparent: the city is undergoing an unexpected period of growth. Flowers, fauna, and all sorts of greenery are sprouting up in all areas of the city where grass or soil exists. It appears that at last your effort is paying off, and life is returning to Havenwell in a big way. The types of plants that grow will range in type, colour, and species- many of them are live versions of the extinct plants that have been on display in the museums, or whatever is already on display in the gardens. Some of the plants that grow might also be familiar to the visitors of this world- a small slice of your home, adopted by the gods that your touch have rejuvenated.

One downside is that since all these changes are happening at once, in such a short span, the botanical community is ill-equipped to make sure all of these new plants have a chance to thrive on their own. Many things that grow can be left where they stand, but the seemingly randomized placement means that certain plants aren't in a good spot. A tree sapling sprouting in the cracks of the sidewalk, or a sunflower tucked away beneath a rooftop, for example.

Thus, the community is asking for volunteers to help relocate plants to the proper areas. Most should be going to the parks, gardens, or temples, areas with clean, existent soil but with nothing yet growing there. These locations have been tested, and have been determined to be safe for planting- it seems that the rain has purified whatever sour ground that the barrier hasn't kept clean, to make way for the new plants. They can also be relocated to personal residences, for those houses that have gardens or a bit of soil if you're willing to install your own. As the rain continues to fall, plants will keep growing, so when the flora and fauna are relocated there will be more growing in its place before long. Lots of work to be done if you're to save the new life in town!

If you wish to include a specific plant from your canon: please request it in the PLANT FROM HOME APPROVAL thread on the plotting post!

Please be aware that much like the rest of the plants growing around town, those from home will begin as seeds and grow gradually over the course of the event. Keep that in mind!


PROMPT II: Hold My Flower
the back of someone's head, wearing a colourful flower crown

As the days pass, and there seems to be no end to the growth in town, the natives are growing increasingly excited, and when the collection of flowers becomes such a plethora that there are too many, they explain that the timing of this is very on-point: years ago, before the world began to die, they celebrated a Festival of Flowers, to welcome the shift of winter to spring in their corner of the world. In previous years, the tradition lived on in a simpler form, with paper or synthetic flowers, but it isn't really the same without hair so interest waned.

A major part of the festival involves flower weaving, in many intricate patterns and arrangements, all of which have different meanings, like an arranged bouquet might. These flowers are sewn together into crowns, or woven directly into the recipient's hair, a delicate and rather intimate act done between friends, family, or lovers alike. Since the robots of town can't really benefit from this shared experience (of neither physical interaction or hair weaving), instead they happily pass along their knowledge of arrangements and techniques, floral symbolism. You can follow along with their directions, or just make something up/create something new, though certain unwitting combinations are bound to earn some curious (or amused) looks from the locals. For those of you who lack long hair for such acts, despair not! Crowns placed on short hair are just as socially welcome as the weavings, as you'll see from the robots wearing similar designs around town.

However, there is a chance that the rain is also causing something other than plants to grow around town… namely, exposed hair. Those who get caught in the downpour might inexplicably notice that their hair is an inch or two longer the next morning… and then longer… and longer… there is no hard or fast limit to how much it grows, and cutting it may help for a time, but it does not stem the growth either. Maybe you should just relax and enjoy it for a while.


PROMPT III: Scheme of the Wyrm Queen
the logo for king's knight with 4 heroes and the title clumsily edited to show scheme of the wyrm queen


Developed by Noctis and Pyra, in collaboration with the VR cafes, Havenwell officially presents: King's Knight 2.0: Scheme of the Wyrm Queen, a game that will be available going forward and premieres this month.

This game is designed to be like an MMO/mobile game, except in VR- every player gets an account, and to an extent their avatars are customizable. There are a set number of levels per playthrough, you can stop and pick up any time after a level ends, and you can re-arrange your party members at the start of each play session.

You can charge through levels just smashing away at enemies, but part of the game mechanic is that physical contact between characters in-game will provide stat boosts, enhancements, occasional heals or buffs, soft revives at 0HP, etc. The effect can vary depending on the nature of contact, but is also randomized to an extent, to allow for player freedom. Let's just say that intent plays a part... so touch someone and wish with your heart, and maybe something nice will happen. Or at least something kind of cheesy. (Noctis would like to establish that he did not program in that part.)

Noteworthy features:
  • The plot: The evil dragon queen Nebula has kidnapped the prince of Oriens and absconded to the realm of monsters with him for some nefarious purpose. The gods of Totally Not Aellyn bless a group of heroes with the power to travel through that realm in order to rescue the prince! ...That's it. What, do you think you're here for plot? Nah. You're here to fight monsters and collect treasure.

  • A party can consist of 2-4 characters of any class arrangement, though a somewhat balanced party is encouraged to survive each level. Repeated training (or grinding) can help characters acquire better gear drops or level up if they get stuck, but there is an emphasis on teamwork to get you through it!

  • "Death" in-game causes a character to become translucent and unable to interact with the game until healed or revived, or until the level ends. If all characters reach this status, they fail the level and the game is over. All characters are healed to full once a level is beaten.

  • Levels are randomly generated based on a set amount of algorithms, to shake up the experience and make each game a little bit different. There is a plot as noted above, with some dialogue and programmed NPCs, but interaction with either is simple and can be ignored or skipped after the first run-through if you so choose.

  • Certain accounts of people who were a part of the development (AKA those who Noctis pestered about designing things) will gain access to unique costume options upon initial log-in, like a pre-order bonus. These items are cosmetic only, but look pretty nifty.

  • The difficulty setting can be adjusted according to player skill, so if anyone feels like Normal is beyond their ability, don't be ashamed to turn it down a notch! Player accessibility is more important. There are leaderboards for each difficulty, but it's mostly for bragging rights and don't earn you anything special.

Available Classes:
  • Knight - a well-rounded swordsman with a shield, built tough for the front line and defense

  • Thief - master of finding hidden objects, detecting traps, disarming foes, the fastest class

  • Sorcerer - commanding the elements, attack from a distance and overwhelm your enemies; glass cannon

  • Battle Cleric - wielder of a magic weapon that recognizes friends from foes; striking an ally will heal them without injury, striking a foe will tear them down

  • Dragoon - specializes in aerial assault, heavy hits and safe retreats, can reach high areas

  • Archer - speedy attacks at long distance; inexplicably great at parkour and glitching out of bounds for treasure

Enemies:

Monsters in-game vary between generic beasts of lore, parody versions of creatures found in Final Fantasy XV, and some monsters based on descriptions that Noctis or Pyra acquired from asking people. These are subject to change on request, as the game will be developing gradually to improve itself.

If you have suggestions or requests for monsters, treasures, or equipment, please submit them to the additional information page on King's Knight, where such updates will be tracked!


PROMPT IVish: A Final Reminder
The soft earthquakes in effect since last month are still ongoing, however they have spread out more and are no longer occurring every day, but instead with a handful of gaps in between. As noted in the Intro Mingle log, there are new messages that characters can receive:

1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.

Most of the residents have stopped linking up, since the messages are mostly on repeat, but the local temple priests still do it every time… just in case. Otherwise, it's easy enough to ignore for most people. The anticipation hasn't faded, but they're simply waiting for whatever comes next.




This event will run from March 13th to 29th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread on the plotting post.
scentsitivity: (138)

[personal profile] scentsitivity 2020-05-08 11:45 am (UTC)(link)
Sick? I don't think so.

[ When was even the last time he was even sick? As far as he knows, he's been blessed with good health that sickness is the last of his worries. Why is that even a thing they need to bring up.

The buzzing starts to sound louder as Tanjiro furrows his brows as he starts to wonder what could the blond be on about. ]


Maybe you're mishearing things, Zenitsu.
zapdope: (158)

1/2

[personal profile] zapdope 2020-05-08 11:54 am (UTC)(link)
[ As the sound gets bigger Zenitsu lets out a short shriek, his entire body tensing up in fear. It feels like it's slowly taking over the usual kind sound Tanjiro's making and it's definitely scary and worrying for this scardy-cat.

It's not the sound of him being angry, though so that's one plus.
]

A-are you sure? Maybe you're tired? I dunno. Maybe it's how our hair's growing out of control or something... Wait, is whatever that's causing our hair to grow like this causing this sound then?

[ As he keeps blabbing he distracts himself from the sound but now he gets himself in his usual through process... ]
zapdope: (159)

[personal profile] zapdope 2020-05-08 11:55 am (UTC)(link)
If that's the case, we really are gonna die then!! Tanjiro, I don't wanna die!!!

[ Yeah he's gonna go that route. As he wails he latches onto Tanjiro as if he'll somehow protect them from dying from mysterious hair-growing curse. ]
scentsitivity: (125)

[personal profile] scentsitivity 2020-05-17 06:48 am (UTC)(link)
We're fine Zenitsu, no one is going to die!

[ Not that he's actually sure, but Zenitsu's behavior has him momentarily distracted that he lets his words slip out. The buzzing is gone, but it's replaced by the exasperated assurance he tends to have in regards to Zenitsu. ]

I'm not sick, I promise.
zapdope: (123)

[personal profile] zapdope 2020-05-17 07:10 am (UTC)(link)
[ Oh hey, that sound is gone and back to what he's familiar with. Zenitsu feels relieved, at least a little bit, but he wonders if it was what he said to cause his friend to make that sound.

He's too scared to ask about it, so he leaves that curious thought alone.
]

I-if you say so... But if you start feeling off, let me know right away okay?? We'll go find help!
scentsitivity: (115)

[personal profile] scentsitivity 2020-05-17 10:01 am (UTC)(link)
I really appreciate it, Zenitsu. If it ever happens, I'll definitely tell you.

[ Even after that... he still insist Tanjiro's well being, huh? It does make his mouth curve into a small smile as he lets out a small 'hmph' sound. ]

Thank you.
Edited 2020-05-17 10:04 (UTC)
zapdope: (278)

[personal profile] zapdope 2020-05-17 01:00 pm (UTC)(link)
[ The appreciation he's receiving from Tanjiro makes him feel a little awkward and shy, so Zenitsu just lowers his gaze to his hands instead. ]

You better, between you and me, you hold in a lot more than I do.

[ Zenitsu says, but we all know he's also guilty of not exactly communicating the more important stuff. ]
scentsitivity: (066)

[personal profile] scentsitivity 2020-05-19 07:44 am (UTC)(link)
Do I?

[ But it sounds a lot like 'no I don't', but it's lace with genuine confusion. He always thought he was pretty normal in expressing himself. ]

You could always ask me for anything, Zenitsu.
zapdope: (235)

[personal profile] zapdope 2020-05-20 10:13 am (UTC)(link)
Uh, yeah? You definitely do. I mean you're pretty serious and responsible so you probably don't realize you do.

[ It also definitely ties in with your elder brother rationale and it doesn't make sense for Zenitsu. ]

And I'm pretty sure I let you know whenever I need something? But thanks, Tanjiro.
scentsitivity: (138)

[personal profile] scentsitivity 2020-05-20 04:19 pm (UTC)(link)
I am the eldest son so I do have to be responsible for a lot of things in my house.

I mean, I focus on my siblings' happiness and safety first, but I don't know how that ties to me hiding things.
zapdope: (234)

[personal profile] zapdope 2020-05-21 02:17 am (UTC)(link)
[ And then there's that eldest rational. He's totally not surprised by this comeback. ]

What I mean is that because you put everyone else before you, you end up pushing your own feelings aside! That's basically like hiding things.

[ Not exactly but it makes sense in Zenitsu's head. ]
scentsitivity: (145)

[personal profile] scentsitivity 2020-05-30 04:50 am (UTC)(link)
That doesn't really make sense.

[ And he'll say it as such, but it's still a very confusing piece of information to hear. ]

I don't push my feelings aside, I help because I want to and wanting is feeling, right?
zapdope: (289)

[personal profile] zapdope 2020-05-31 06:56 am (UTC)(link)
[ This part of you, Tanjiro...! ]

Don't you have your own wants that doesn't involve helping other people out?
scentsitivity: (008)

[personal profile] scentsitivity 2020-05-31 07:29 am (UTC)(link)
Hmm... Not really!
zapdope: (230)

[personal profile] zapdope 2020-05-31 07:42 am (UTC)(link)
Are you trying to be a saint or something... Because you're probably super qualified for that.
scentsitivity: (018)

[personal profile] scentsitivity 2020-05-31 07:57 am (UTC)(link)
[ Is Zenitsu mad for some reason? He's not sure what he did to cause the blond to get annoyed. ]

I'm only doing what I want, it's not really that saintly or whatever you're thinking of. It's just nice to help people out.