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hugtopia_logs2020-03-13 10:34 pm
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♥ March (Ainir) Event Log

March Event Log
Spring has sprung! Or at least, in theory. The month began monthly unremarkably, besides the priests of Ainea's temple prepping for the first month in their deity's season, which tends to be a little sleepy as the city traditionally shakes off those winter woes. The earthquakes still has everyone feeling a strange anticipation for change, but with how long it's gone with no noteworthy shifts yet, excitement has grown somewhat muted. All of that is about to change...
❥ PROMPT I: Let the Rain Fall Down

The month begins with something peculiar: a sudden rainfall occurring sporadically, not just in sections of the city the way it does when the weather system is malfunctioning, but rather consistent across the entire city. The natives in town are flummoxed; this rain is natural, passing harmlessly through the barrier, and the water that falls to the ground is clean, unpoisoned by the perpetual storm and toxic air outside. The rain comes in waves, from a light drizzle to a steady stream, and while it is not raining all day every day, it is probably best practice to travel with an umbrella on hand for a while.
Before long, the effects of this natural rainfall will become apparent: the city is undergoing an unexpected period of growth. Flowers, fauna, and all sorts of greenery are sprouting up in all areas of the city where grass or soil exists. It appears that at last your effort is paying off, and life is returning to Havenwell in a big way. The types of plants that grow will range in type, colour, and species- many of them are live versions of the extinct plants that have been on display in the museums, or whatever is already on display in the gardens. Some of the plants that grow might also be familiar to the visitors of this world- a small slice of your home, adopted by the gods that your touch have rejuvenated.
One downside is that since all these changes are happening at once, in such a short span, the botanical community is ill-equipped to make sure all of these new plants have a chance to thrive on their own. Many things that grow can be left where they stand, but the seemingly randomized placement means that certain plants aren't in a good spot. A tree sapling sprouting in the cracks of the sidewalk, or a sunflower tucked away beneath a rooftop, for example.
Thus, the community is asking for volunteers to help relocate plants to the proper areas. Most should be going to the parks, gardens, or temples, areas with clean, existent soil but with nothing yet growing there. These locations have been tested, and have been determined to be safe for planting- it seems that the rain has purified whatever sour ground that the barrier hasn't kept clean, to make way for the new plants. They can also be relocated to personal residences, for those houses that have gardens or a bit of soil if you're willing to install your own. As the rain continues to fall, plants will keep growing, so when the flora and fauna are relocated there will be more growing in its place before long. Lots of work to be done if you're to save the new life in town!
If you wish to include a specific plant from your canon: please request it in the PLANT FROM HOME APPROVAL thread on the plotting post!
Please be aware that much like the rest of the plants growing around town, those from home will begin as seeds and grow gradually over the course of the event. Keep that in mind!
Before long, the effects of this natural rainfall will become apparent: the city is undergoing an unexpected period of growth. Flowers, fauna, and all sorts of greenery are sprouting up in all areas of the city where grass or soil exists. It appears that at last your effort is paying off, and life is returning to Havenwell in a big way. The types of plants that grow will range in type, colour, and species- many of them are live versions of the extinct plants that have been on display in the museums, or whatever is already on display in the gardens. Some of the plants that grow might also be familiar to the visitors of this world- a small slice of your home, adopted by the gods that your touch have rejuvenated.
One downside is that since all these changes are happening at once, in such a short span, the botanical community is ill-equipped to make sure all of these new plants have a chance to thrive on their own. Many things that grow can be left where they stand, but the seemingly randomized placement means that certain plants aren't in a good spot. A tree sapling sprouting in the cracks of the sidewalk, or a sunflower tucked away beneath a rooftop, for example.
Thus, the community is asking for volunteers to help relocate plants to the proper areas. Most should be going to the parks, gardens, or temples, areas with clean, existent soil but with nothing yet growing there. These locations have been tested, and have been determined to be safe for planting- it seems that the rain has purified whatever sour ground that the barrier hasn't kept clean, to make way for the new plants. They can also be relocated to personal residences, for those houses that have gardens or a bit of soil if you're willing to install your own. As the rain continues to fall, plants will keep growing, so when the flora and fauna are relocated there will be more growing in its place before long. Lots of work to be done if you're to save the new life in town!
If you wish to include a specific plant from your canon: please request it in the PLANT FROM HOME APPROVAL thread on the plotting post!
Please be aware that much like the rest of the plants growing around town, those from home will begin as seeds and grow gradually over the course of the event. Keep that in mind!
❥ PROMPT II: Hold My Flower

As the days pass, and there seems to be no end to the growth in town, the natives are growing increasingly excited, and when the collection of flowers becomes such a plethora that there are too many, they explain that the timing of this is very on-point: years ago, before the world began to die, they celebrated a Festival of Flowers, to welcome the shift of winter to spring in their corner of the world. In previous years, the tradition lived on in a simpler form, with paper or synthetic flowers, but it isn't really the same without hair so interest waned.
A major part of the festival involves flower weaving, in many intricate patterns and arrangements, all of which have different meanings, like an arranged bouquet might. These flowers are sewn together into crowns, or woven directly into the recipient's hair, a delicate and rather intimate act done between friends, family, or lovers alike. Since the robots of town can't really benefit from this shared experience (of neither physical interaction or hair weaving), instead they happily pass along their knowledge of arrangements and techniques, floral symbolism. You can follow along with their directions, or just make something up/create something new, though certain unwitting combinations are bound to earn some curious (or amused) looks from the locals. For those of you who lack long hair for such acts, despair not! Crowns placed on short hair are just as socially welcome as the weavings, as you'll see from the robots wearing similar designs around town.
However, there is a chance that the rain is also causing something other than plants to grow around town… namely, exposed hair. Those who get caught in the downpour might inexplicably notice that their hair is an inch or two longer the next morning… and then longer… and longer… there is no hard or fast limit to how much it grows, and cutting it may help for a time, but it does not stem the growth either. Maybe you should just relax and enjoy it for a while.
A major part of the festival involves flower weaving, in many intricate patterns and arrangements, all of which have different meanings, like an arranged bouquet might. These flowers are sewn together into crowns, or woven directly into the recipient's hair, a delicate and rather intimate act done between friends, family, or lovers alike. Since the robots of town can't really benefit from this shared experience (of neither physical interaction or hair weaving), instead they happily pass along their knowledge of arrangements and techniques, floral symbolism. You can follow along with their directions, or just make something up/create something new, though certain unwitting combinations are bound to earn some curious (or amused) looks from the locals. For those of you who lack long hair for such acts, despair not! Crowns placed on short hair are just as socially welcome as the weavings, as you'll see from the robots wearing similar designs around town.
However, there is a chance that the rain is also causing something other than plants to grow around town… namely, exposed hair. Those who get caught in the downpour might inexplicably notice that their hair is an inch or two longer the next morning… and then longer… and longer… there is no hard or fast limit to how much it grows, and cutting it may help for a time, but it does not stem the growth either. Maybe you should just relax and enjoy it for a while.
❥ PROMPT III: Scheme of the Wyrm Queen

Developed by Noctis and Pyra, in collaboration with the VR cafes, Havenwell officially presents: King's Knight 2.0: Scheme of the Wyrm Queen, a game that will be available going forward and premieres this month.
This game is designed to be like an MMO/mobile game, except in VR- every player gets an account, and to an extent their avatars are customizable. There are a set number of levels per playthrough, you can stop and pick up any time after a level ends, and you can re-arrange your party members at the start of each play session.
You can charge through levels just smashing away at enemies, but part of the game mechanic is that physical contact between characters in-game will provide stat boosts, enhancements, occasional heals or buffs, soft revives at 0HP, etc. The effect can vary depending on the nature of contact, but is also randomized to an extent, to allow for player freedom. Let's just say that intent plays a part... so touch someone and wish with your heart, and maybe something nice will happen. Or at least something kind of cheesy. (Noctis would like to establish that he did not program in that part.)
Noteworthy features:
Available Classes:
Enemies:
Monsters in-game vary between generic beasts of lore, parody versions of creatures found in Final Fantasy XV, and some monsters based on descriptions that Noctis or Pyra acquired from asking people. These are subject to change on request, as the game will be developing gradually to improve itself.
If you have suggestions or requests for monsters, treasures, or equipment, please submit them to the additional information page on King's Knight, where such updates will be tracked!
This game is designed to be like an MMO/mobile game, except in VR- every player gets an account, and to an extent their avatars are customizable. There are a set number of levels per playthrough, you can stop and pick up any time after a level ends, and you can re-arrange your party members at the start of each play session.
You can charge through levels just smashing away at enemies, but part of the game mechanic is that physical contact between characters in-game will provide stat boosts, enhancements, occasional heals or buffs, soft revives at 0HP, etc. The effect can vary depending on the nature of contact, but is also randomized to an extent, to allow for player freedom. Let's just say that intent plays a part... so touch someone and wish with your heart, and maybe something nice will happen. Or at least something kind of cheesy. (Noctis would like to establish that he did not program in that part.)
Noteworthy features:
- The plot: The evil dragon queen Nebula has kidnapped the prince of Oriens and absconded to the realm of monsters with him for some nefarious purpose. The gods of Totally Not Aellyn bless a group of heroes with the power to travel through that realm in order to rescue the prince! ...That's it. What, do you think you're here for plot? Nah. You're here to fight monsters and collect treasure.
- A party can consist of 2-4 characters of any class arrangement, though a somewhat balanced party is encouraged to survive each level. Repeated training (or grinding) can help characters acquire better gear drops or level up if they get stuck, but there is an emphasis on teamwork to get you through it!
- "Death" in-game causes a character to become translucent and unable to interact with the game until healed or revived, or until the level ends. If all characters reach this status, they fail the level and the game is over. All characters are healed to full once a level is beaten.
- Levels are randomly generated based on a set amount of algorithms, to shake up the experience and make each game a little bit different. There is a plot as noted above, with some dialogue and programmed NPCs, but interaction with either is simple and can be ignored or skipped after the first run-through if you so choose.
- Certain accounts of people who were a part of the development (AKA those who Noctis pestered about designing things) will gain access to unique costume options upon initial log-in, like a pre-order bonus. These items are cosmetic only, but look pretty nifty.
- The difficulty setting can be adjusted according to player skill, so if anyone feels like Normal is beyond their ability, don't be ashamed to turn it down a notch! Player accessibility is more important. There are leaderboards for each difficulty, but it's mostly for bragging rights and don't earn you anything special.
Available Classes:
- Knight - a well-rounded swordsman with a shield, built tough for the front line and defense
- Thief - master of finding hidden objects, detecting traps, disarming foes, the fastest class
- Sorcerer - commanding the elements, attack from a distance and overwhelm your enemies; glass cannon
- Battle Cleric - wielder of a magic weapon that recognizes friends from foes; striking an ally will heal them without injury, striking a foe will tear them down
- Dragoon - specializes in aerial assault, heavy hits and safe retreats, can reach high areas
- Archer - speedy attacks at long distance; inexplicably great at parkour and glitching out of bounds for treasure
Enemies:
Monsters in-game vary between generic beasts of lore, parody versions of creatures found in Final Fantasy XV, and some monsters based on descriptions that Noctis or Pyra acquired from asking people. These are subject to change on request, as the game will be developing gradually to improve itself.
If you have suggestions or requests for monsters, treasures, or equipment, please submit them to the additional information page on King's Knight, where such updates will be tracked!
❥ PROMPT IVish: A Final Reminder
The soft earthquakes in effect since last month are still ongoing, however they have spread out more and are no longer occurring every day, but instead with a handful of gaps in between. As noted in the Intro Mingle log, there are new messages that characters can receive:
1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.
Most of the residents have stopped linking up, since the messages are mostly on repeat, but the local temple priests still do it every time… just in case. Otherwise, it's easy enough to ignore for most people. The anticipation hasn't faded, but they're simply waiting for whatever comes next.
1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.
Most of the residents have stopped linking up, since the messages are mostly on repeat, but the local temple priests still do it every time… just in case. Otherwise, it's easy enough to ignore for most people. The anticipation hasn't faded, but they're simply waiting for whatever comes next.
This event will run from March 13th to 29th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread on the plotting post.
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[ If he hadn't shared a bit of his darkness to help heal the injured crow, there wouldn't be a Mr. Tori here now. Sasuke doesn't realizes he's clutching the crow tighter. He had suffered so much death during the time he found the injured bird; he just wanted to save something for once. ]
1/2
You...must have gone through a lot...
[ Zenitsu isn't sure what else to say as he pauses for a moment. He's never sure how to really react to serious atmospheres like this. ]
...Sorry.
2/2
S-so do you not know what 'Virtual Reality' is? They say the helmet lets you pretend like you're in a different world.
[ Zenitsu himself didn't know until he came to this world, but this is a chance he can actually teach others! ]
Do...Do you want to try it? It's kind of scary when you first put the helmet on and takes a little bit of getting used to. ...My friend and I used it a few times this month to pretend we were training in the mountains, so it's not dangerous.
[ aside from some creepy memory-sharing that happened back in January, that is. ]
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[ Sasuke waves off the apology. He doesn't need a stranger's pity. The young man can think Sasuke some kind of shadow monster, but thinking ill of his partner needs to be corrected. Mr. Tori lightly nips at Sasuke as if to say he forgives the stranger. Sasuke sighs. See? A sweet, good boy. ]
I don't really understand you mean, but I wouldn't mind getting some training in.
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...S-sorry, Mr. Tori? You're so much better than Chuntaro, actually. He gets angry easily and pecks at me.
[ Thank goodness Ugoki the sparrow isn't around at the moment. Zenitsu's sparrow messenger is probably hanging out with Tanjiro's crow.
But oh god, training? Zenitsu does not want this game to become training. ]
It's a game, not training! They shouldn't be put together!!
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Sasuke nods at the apology, and Mr. Tori makes some adorable warbles and shakes his tail feathers. ]
You just said you used these helmets to train.
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[ He wails. ]
I just wanna have fun, not painful training running up and down mountains full of traps?!
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All right. All right. A game for fun. I still don't fully understand though.
[ Perhaps it's time to just give it a go. Sasuke pulls off his metal headgear and picks up one of these strange headpieces. Mr. Tori takes it upon himself to guard his master's armor. ]
Which way does this go on?
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[ Not really seriously asking, but aside from the crow's name Zenitsu can't pinpoint what this guy is supposed to be other than some training freak like Tanjiro. ]
And you put the helmet on like this...
[ He'll demonstrate by putting his on. ]
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Sasuke follows the young man's lead... and a rush of images and sounds assault him from all sides. ]
What the hell?!
[ He quickly yanks off the helmet to see that he's still in the strange place and not randomly teleported somewhere else. Mr. Tori squawks in alarm. ]
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So when he hears the sudden yell along with all the surprised noise a human body would make Zenitsu freaks out as well and takes his helmet off to make sure no one's getting killed. ]
What happened?! Don't get so surprised like that all of the sudden!!
[ Zenitsu, you should know perfectly well that the world of VR is freaky as heck... ]
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[ He has no other idea on how to describe what he just saw and heard. That was some kind of illusion brought about by a spirit. ]
How do I know it's not going to take control of me?
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[ If you say it that way, it would be even more scary. And Zenitsu grimaces at the thought. ]
Well... If they really wanted to do that, wouldn't they have done so already? From what I know, they'd rather leave us with free will instead of being mindless dolls hugging other people?
[ But now that the image is in his head it's not going to leave and Zenitsu trembles in fear. ]
Dude, now I'm having second thoughts to play the game...
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[ He tries to peer into the headgear without putting it on. All he sees is a strange glow, and he faintly hears something. Whoever had used this before Sasuke didn't turn it off. (Though they did log off, thankfully)
Poor ninja doesn't have a reference for this. Again. Why is technology so advanced? ]
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[ It keeps reminding him of the initial training he's had to gain his ability to use the Breath of Thunder, although he'd rather not think about it. Too much pain and being sore from avoiding all the traps... ]
I heard the game is fun, so I wanted to try it.
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[ He lowers the headgear from his eye level. Maybe this is closer to how the clear tablets can take pictures. ]
Or is it all pretend?
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[ What a freaky thought. It also show how gullible Zenitsu is and he feels bad about it. ]
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[ He feels bad for scaring the kid, and he puts the helmet on. When prompted for his name, he says aloud, ]
Sasuke Sarutobi.
1/2
Sharing the name of a super hero ninja that he's heard the younger kids reading about? ]
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[ He had to deal with someone who thought of himself as a god of flamboyancy before, but not someone who though they were a fictional character. ]
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Huh? No, I'm not. I'm the Sanada Ninja Corps' leader and the Takeda Army's lieutenant general, Sasuke Sarutobi. Who else would I be?
[ Except Yukimura when taking a blow meant for him. ]
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[ He can tell this guy's serious about it. But with the helmet on, the other is already in the video game world, so Zenitsu hurries to put his own helmet on as well to continue talking in the game instead. ]
Sasuke Sarutobi's a fictional character in a book series!
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[ Without really understanding what is going on, Sasuke's avatar is going to look exactly like him with the class closest to ninja. ]
My master would make a better hero to write about.
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[ Zenitsu totally thinks something is wrong with Sasuke's head. He's just going to leave this topic aside as he also finally enters the game.
Zenitsu also doesn't take on a different appearance in game. With his normal abilities heavily reliant on speed, thief class has been working out for him so far, so he's sticking to it. ]
Uhm... So there's monsters we gotta beat. I think there was a thing where you choose what kind of fighting style you'd want... What did you pick?
[ If ninja = thief, then it'd be a duo thief party!! ]
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I'm a ninja, so hitting them fast without their knowledge is what I do, you know.
[ A duo thief party... they are so screwed the first time they come across something tanky.
The scenery changes, placing him outside of the character creation area and into the actual playable world. Sasuke might be going around in circles, looking every which way because what. the. hell. ]
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