Mar. 4th, 2020

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children 8n a group looking at a treasure map, one girl deadpans the camera
March (Ainir) Intro Mingle Log

Welcome to Hugtopia, and to the city of Havenwell. This mingle is meant for new arrivals to get settled and meet the other inhabitants. New characters should be the only top-levels but everyone should feel free to tag around and make new friends. Who knows, you may find that Perfect Hug in here. You can use the prompts here, or create a wildcard of your own.

ICly, this takes place from the 2nd to the 15th and then we'll have a shiny new event post up for you all soon after that date range. The prompts below are optional, but are a way to get you started if you wish. To help you create your own prompts, please take a look through our Settings and FAQ. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.



PROMPT I: Awakening
When you awaken, you're in the last outfit you remember wearing, three of your belongings laid nearby or your animal friend curled up by you, waking as you do. It's not the most comfortable place to sleep, a stone slab, but once you're awake, a humanoid-looking robot comes in and explains you're in Havenwell and leads you out of the room and into the main portion of the temple where a welcoming committee of similarly humanoid-looking robots hand over a clear smartphone-sized tablet, some starting funds, and explain their dilemma. Then they release you into Havenwell to pick your new home from free housing in the city and give you the chance to settle. It might be a bit disorienting, but thankfully there seem to be a lot of robots and even some non-robots around. Maybe ask them for help?


PROMPT II: The Great Havenwell Hunt
robotic hand holding magnifying glass over paper list

Now that you've arrived in Havenwell and are getting to know your area, the city's council has created a new and exciting way to get to know your new home! Isn't that fun? This game is one best played with others as some of the challenges can be difficult for those just arriving in the world of Aellyn: a most glorious scavenger hunt! As you leave the temple, the priests explain to you to how to use the communication devices and point you toward the Scavenger Hunt's network page which is appropriately over-excited to see you here in Havenwell. The page lists several randomized clues to items and places within the city for you to explore and collect. Find a buddy, complete the list, and turn in your items to your temple priest in order to win a fabulous and mysterious prize. Clues to your items include, but are not limited to:
  1. Take a picture with your buddy in front of where the offworlders saved our city. We would not be alive without you!
  2. These temporary and delectable trees are hard to find hidden among their brethren, but in their branches edible gold awaits you! Bring one of these fruits to your priest.
  3. Eight arms outstretched to protect our home, take a picture with you and a friend emulating their poses.
  4. A magical helmet only the offworlders can use. Put it on and find yourself somewhere completely new! Bring the receipt of a game played to complete this item.
  5. In these lofty towers, we learn about our world and yours. Pick up a memento from their gift stores!
  6. Though they fly in the sky, they drop not feathers but scales. Take a picture with one to complete this quest!
  7. Small but mighty, don't underestimate their strength in numbers. And they do have the greatest numbers. Take a picture with five or more of these cute little creatures to complete this quest!
  8. Their piercing blue gaze can see the purity of your heart and their wings can help you reach the heights you deserve. Take a picture with one of these in order to complete this quest!
  9. Languid though they may seem, these cunning beasts can become mighty hunters in an instant. But they seem rather weak to things that swish. Take a picture with two or more of these animals in order to complete this quest!

Feel free to make up your own zany prompts if you like. If you're stumped on the answers and want to know, check below. But more importantly, that mysterious prize the council teased.....?

It's a metal keychain of your god's patron animal! How cute! Isn't that just what you wanted after all that work?
The Great Havenwell Scavenger Hunt Answers
  1. Go to the slightly off-colored section of the city wall toward the south where the breach from the October event happened.
  2. In the conservatory's botanical garden are hidden plastic trees with gold-foiled covered chocolate coins hanging from them like fruit. Take one and turn it in to the temple priests.
  3. Pose in front of the the main town square's statue fountain that depicts the four gods of Havenwell.
  4. Go to any of the city's the VR cafes in the Entertainment Districts and play a game with a friend. They'll send an electronic receipt to your communicator to prove you participated. Find more information about the VR offerings here.
  5. The city's multiple science towers will have a small gift store on the bottom floors selling many different kinds of nerdy goods from metal pens to pocket protectors to rulers and magnifying glasses and more. Buy something small and show it to the priests.
  6. Go to Rawna's temple and take a picture with a dragonling.
  7. Go to Ainea's temple and take a picture with five or more mice.
  8. Go to Diacht's temple and take a picture with a white and red crow.
  9. Go to Ohma's temple and take a picture with two or more of the cats. It cannot be the cats from Affurgato!


PROMPT III: Gentle Trembling of the Toes
two people standing back to back

The daily soft earthquakes in effect since last month are still ongoing. As a reminder- a very gentle rumble has been occasionally reverberating throughout the city, an earthquake small enough to not cause any damage, but large enough to be felt. The timing of it is sporadic, but it happens once a day. The sensation will typically last for anywhere between 10-30 seconds before dissipating as if it never occurred at all.

Each time one of those tremors occur, many of the robotic residents in town will immediately stop, find a partner, and link arms while standing back to back with one another, clinking their heads together. They stand that way for a while, even after the tremors subside, until at last they say their farewells and move on. If asked, rather than alarmed, the town natives are tentatively optimistic, even excited in some cases: the quakes are a message, a gentle warning, but of what they don't yet know. It's been so long since a public declaration from their deities was made, due to their diminished presence in the world and the decline of the planet. The priests are especially eager, bustling about in their temples trying to prepare for whatever might happen, but no one seems to know exactly what, or when, the next step will occur. The doors exiting out of town are being reinforced, and the guards have doubled up their patrols and will be especially vigilant about explorers going too close to the walls around the city. Most people at least know this much: do as they do, when the tremors hit, and you'll understand a little better.

There are new messages that characters can receive:
1) "Change is coming." this message is passive, almost like a greeting.
2) "We thank you for all you have done." this message is softer, almost apologetic.
3) "We shall do all we can to keep you safe." this message is gentle, almost parental in its affection.
4) "Share your bounty and your joy." this message is kind and encouraging, tugging you toward people you may not have met yet.
5) "Remember to keep the balance." this message is plaintive, but without urgency.
6) "Do not approach the walls." this message is LOUD, insistent, and the most frequently transmitted.
7) "Soon, change." this message is a gentle reminder.
8) "We welcome you to our home." This message is sent most frequently to newcomers.
9) "Be not afraid. You are safe." this message is polite and reassuring.
10) "Keep your footing and watch your step." this message is cautious, a firm warning.

The voice that conveys these messages is a collective of multiple, speaking in synchronization but at inconsistent volumes. Multiple links (eg. different threads) can receive multiple messages, and characters do not have to hear the same message as their partner.

This occurrence is also ONGOING. The quakes will continue until it is announced in the near future when they end. Stay tuned!





As stated above, feel free to start up any other prompts you like within the setting of the game! Welcome and have fun!

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