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hugtopiamods) wrote in
hugtopia_logs2020-09-14 07:59 pm
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Entry tags:
- c: ardyn lucis caelum,
- c: ciel phantomhive,
- c: cloud strife,
- c: devon darconin,
- c: dorothy pratt,
- c: goofy,
- c: honerva,
- c: kaito,
- c: keith,
- c: kyoko mogami,
- c: lup,
- c: minato arisato,
- c: mitsuri kanroji,
- c: noctis lucis caelum,
- c: nyx ulric,
- c: princess peach,
- c: prompto argentum,
- c: pyra/mythra/pneuma,
- c: regis lucis caelum cxiii,
- c: sasuke sarutobi,
- c: satoru gojo,
- c: sephiroth,
- c: shinji ikari,
- c: verstael besithia,
- c: vianca,
- c: will,
- event
♥ September (Ohnir) Event Log

September (Ohnir) Event Log
The month of Ohnir brings with it a slow but steady relief from the heat, as summer gives way to autumn and the city begins to change with it. Plants are slowly deflowering, leaves are starting to fade and fall, and while the season is not yet in full swing, all the signs are there if you know where to look. The city is abuzz with new energy as the residents realize that for the first time in centuries, they have some actual nature clean-up ahead of them: raking leaves, pruning branches, protecting young wildlife and fresh plants from the incoming chills of winter. Such work used to be relegated to those who cared for the botanical gardens and zoos, but now everyone who's been enjoying this year's garden harvest has to learn how to future-proof their treasured flowers. Offworlders are encouraged to do the same, lest all of the growth be lost over the winter.
❥ PROMPT I: A Clean Getaway

With all of the work to be done, it's no surprise that some are looking for new ways to refresh themselves and relax, and what better time would there be to open up the Public Baths! All the volunteer work cleaning the place has paid off, and the facilities are officially open and available for use. It is technically free to use, as a public facility, but those visiting are encouraged to tithe a small donation once in a while to pay for upkeep and freshen up the place, provide new soaps, etc. No judgment if you can't! It'll just make everything that much nicer in the long run.
The baths are separated into a few sections: oil baths for the native residents, and water baths for the offworlders. For obvious reasons, offworlders are encouraged not to enter the robot-residential sections! Though they are not strictly forbidden... it would be quite messy and bad for your health.
The offworlder half has additional separated sections that may interest characters when they visit:
1) Hot Springs Style - Clothed or Unclothed: there are 3 available rooms for each, one for separate presented genders, and a shared bath for those comfortable with the concept or don't wish to use either male or female. Each room has one larger pool and a few smaller sets, so you can sit by yourself or with others as you please.
2) Pool: a shared public pool! The water is nice and cool, which should be a comfort to those still struggling with the lingering summer heat. There is some water game equipment available for open use if people want to play and get their sports on.
3) Sauna: similar to the springs, once again, there are 3 rooms for gender splits so everyone can enjoy the place at their own comfort level.
It all seems very nice and relaxing for everyone, but this wouldn't be a proper event without some shenanigans now, would it? There are a few effects that may occur within the baths, and these effects are somewhat random. Some characters may experience them to a powerful degree, while others feel nothing at all. Players can decide for themselves who and where these will affect, so feel free to mix, match, and go wild. The effects are:
The baths are separated into a few sections: oil baths for the native residents, and water baths for the offworlders. For obvious reasons, offworlders are encouraged not to enter the robot-residential sections! Though they are not strictly forbidden... it would be quite messy and bad for your health.
The offworlder half has additional separated sections that may interest characters when they visit:
1) Hot Springs Style - Clothed or Unclothed: there are 3 available rooms for each, one for separate presented genders, and a shared bath for those comfortable with the concept or don't wish to use either male or female. Each room has one larger pool and a few smaller sets, so you can sit by yourself or with others as you please.
2) Pool: a shared public pool! The water is nice and cool, which should be a comfort to those still struggling with the lingering summer heat. There is some water game equipment available for open use if people want to play and get their sports on.
3) Sauna: similar to the springs, once again, there are 3 rooms for gender splits so everyone can enjoy the place at their own comfort level.
It all seems very nice and relaxing for everyone, but this wouldn't be a proper event without some shenanigans now, would it? There are a few effects that may occur within the baths, and these effects are somewhat random. Some characters may experience them to a powerful degree, while others feel nothing at all. Players can decide for themselves who and where these will affect, so feel free to mix, match, and go wild. The effects are:
- The spring water is so relaxing that you feel free and more willing to talk about yourself, or share your feelings more openly.
- The swimming pool is cool and energizing, making you want to horse around and play with others nearby. You may also feel inclined to drape yourself onto others, like a cool, comfy pillow.
- The sauna has you dishing up spicy hot takes, releasing negative emotions or complaints, and makes you a little more inclined to gossip.
❥ PROMPT II: REM Stands for Realistic Emotional Memory in These Parts

Characters who were around last year might remember a bout of strange and sporadic dreams that plagued the town around this season, along with the sensation that they were being followed. This year, dreams once more enter uninvited to one's mind, but this time, it occurs as a random daydream while they are awake, and it is very different from person to person- instead encouraging you to do the following. All visions start out hazy, like a grainy old movie where details and figures are difficult to make out, but there is something both familiar and alien about it. It feels like a memory… but it is not your memory. Over time, the visual begins to clear the more often the dream repeats, until slowly the images grow more distinct, offering clearer faces, the addition of voices, discernable quotes or expressions. The memory will provide hints as to who it might belong to, though the subtlety of those hints will likely vary. Before too long, if you have not found a way to rid yourself of the dream, you will experience an entire memory of another person in town as if you were witnessing it from their perspective!
Now, how does one rid themselves of these strange visions? You could wait it out, if you're patient enough and not inclined to seek the answer, but those who've been here long enough can wager a guess: you must find the source of that memory and "send" it back to them through physical interaction of some kind. Some memories may take longer to transfer than others, and it may depend on the person, the memory itself, how clear the memory has become in the time you carried it… no two experiences are likely to be the same.
There are a few specifics about these memories that are worth noting:
Now, how does one rid themselves of these strange visions? You could wait it out, if you're patient enough and not inclined to seek the answer, but those who've been here long enough can wager a guess: you must find the source of that memory and "send" it back to them through physical interaction of some kind. Some memories may take longer to transfer than others, and it may depend on the person, the memory itself, how clear the memory has become in the time you carried it… no two experiences are likely to be the same.
There are a few specifics about these memories that are worth noting:
- the memory should be of a single event, not a series of events that span a long period of time. For example, you could witness the stretch of someone's day at a wedding or long party (sped up to skip insignificant moments so it doesn't play in real time), but not a memory of an entire war that goes for months. How long the memory goes for is up to the player that the memory belongs to, as long as it falls within these guidelines.
- you are not limited to a single memory from a single person. Once you have solved one vision, after a certain amount of time, you may find yourself plagued with another.
- you will not necessarily end up having the same memory partner! You won't always have the memory of the person who has your memory. Characters are encouraged to pair up and try to piece together clues that might lead you to your intended partner. Help each other out and guide one another in the right direction if you can.
- those whose memory has been borrowed may find it difficult to recall it; it can seem fuzzy and indistinct, missing entirely or simply missing choice details. Through physical contact, that memory will fully return to them and both participants can experience it together.
- you can find your partner accidentally! If you're still searching for clues and happen to touch your partner through other circumstances - such as shake their hand at first meeting, or hug a friend - you may find both of you are suddenly experiencing a memory together as it is transferred! Aren't you lucky, to have found your partner so easily?
❥ PROMPT III: I Shall Fight With My Bear Hands

Closer to the tail end of the month, one of the research facilities distributes a "Help Wanted" advertisement through the network, requesting the aid of offworlders. The advertisement reads:
"Calling all offworlders! Havenwell Research and Development is seeking volunteers for both physical prowess and supernatural ability testing. All are welcome! Even if you have no combat skills and feel only a desire to learn, we have a job for you. Those who already possess some form of self-defense or combative powers will be partnered and asked to "spar" in a partially digitized facility, or proceed with a simulation that will gauge destructive capabilities. And for those who possess neither, don't worry! Our program is specially designed to help you discover just where your talents lie.
No harm should come to any volunteers, as this is strictly simulation-based, similar to the virtual reality technology already widely used throughout the city. However, in case of any accidents, medical staff is on site to treat injuries as needed. Additionally, there is no need for you to wear any of the VR headgear typically required in our cafes, so if these devices cause you discomfort, this may be a simulation that better meets your needs.
Please contact us ASAP if you are willing and able to help. A monetary commission will be awarded upon completion of each session."
Any volunteers or inquiries will be provided with more information, and invited to one of the research towers located in town. They are guided to a floor that is abuzz with activity, partnered with whoever happens to be scheduled at the same time or a partner they themselves opted to bring with them, and taken to a room akin to Star Trek's holodeck. There, they can input "powers" or "no powers", and a simulation will be created for them based on their selected guidelines.
With Powers:
The console invites characters to select one of two options- their own abilities, or temporarily gain access to the elemental powers offered via AC Rewards (point levels 50, 100, and 200). They are able to choose a particular power level for the duration of the simulation, which can either dampen their natural abilities to a more fair level for the test you're undertaking, or remain normal. While in the simulation room, rather than actually using any real abilities, the room will materialize whatever ability you choose without causing true damage to either the room or your opponent. Science, or magic? It's probably both. Feel free to go wild and have fun, maybe try some powers you've never experienced before or vent your frustrations on being stuck here!
Without Powers:
The console invites characters to select a type of weapon and skill level, and said weapon will materialize in a basic form; while held inside the room it moves and feels real, but it cannot be removed from the facility. Those who are skilled in utilizing said weapon are free to wield it as if it were the genuine article in their chosen simulation. Those without much or any skill will be walked through a tutorial on basic techniques from a variety of styles, old or new, most unfamiliar but well suited to the body type of the person using the program. It's quite intuitive, though it is by no means perfect, so characters might end up being guided through a stranger workout than intended.
For versus mode, each participant has an HP bar displayed above their heads, and everyone has the same HP unless both players select an unbalanced mode, and the goal is to force your opponent to hit zero HP. Characters can also choose how realistic the simulated violence is and how the process feels: in low realism, it's similar to laser tag, where characters flash a colour when hit and take damage without feeling anything more than some uncomfortable vibration. In high realism, pain is genuine to a certain degree depending on how high a level they choose, though it is artificial and will fade as soon as the program ends. Hitting zero HP will not result in a knock-out, but characters will feel dizzy and be forced to sit down, unable to rise again until they surrender. All effects wear off as soon as the simulation ends.
For demonstration mode, participants are given a selection of virtual targets to practice on using whatever method of combat they've chosen. It could be moving targets, such as creatures that have invaded the barrier previously (via the Wild Wild prompt), or simulations of the more dangerous beasts in the museum/zoo areas of town. It could be simple targets built to take a beating without providing much challenge in return. It could be a collection of buildings that characters can break or explode as they please. This mode is designed to gauge just how strong a person's destructive potential is, either with their own powers or with powers granted to those who have been blessed by their patron god.
Characters are welcome to volunteer as many times as there are available partners and/or slots! So feel free to try a few times using different options.
"Calling all offworlders! Havenwell Research and Development is seeking volunteers for both physical prowess and supernatural ability testing. All are welcome! Even if you have no combat skills and feel only a desire to learn, we have a job for you. Those who already possess some form of self-defense or combative powers will be partnered and asked to "spar" in a partially digitized facility, or proceed with a simulation that will gauge destructive capabilities. And for those who possess neither, don't worry! Our program is specially designed to help you discover just where your talents lie.
No harm should come to any volunteers, as this is strictly simulation-based, similar to the virtual reality technology already widely used throughout the city. However, in case of any accidents, medical staff is on site to treat injuries as needed. Additionally, there is no need for you to wear any of the VR headgear typically required in our cafes, so if these devices cause you discomfort, this may be a simulation that better meets your needs.
Please contact us ASAP if you are willing and able to help. A monetary commission will be awarded upon completion of each session."
Any volunteers or inquiries will be provided with more information, and invited to one of the research towers located in town. They are guided to a floor that is abuzz with activity, partnered with whoever happens to be scheduled at the same time or a partner they themselves opted to bring with them, and taken to a room akin to Star Trek's holodeck. There, they can input "powers" or "no powers", and a simulation will be created for them based on their selected guidelines.
With Powers:
The console invites characters to select one of two options- their own abilities, or temporarily gain access to the elemental powers offered via AC Rewards (point levels 50, 100, and 200). They are able to choose a particular power level for the duration of the simulation, which can either dampen their natural abilities to a more fair level for the test you're undertaking, or remain normal. While in the simulation room, rather than actually using any real abilities, the room will materialize whatever ability you choose without causing true damage to either the room or your opponent. Science, or magic? It's probably both. Feel free to go wild and have fun, maybe try some powers you've never experienced before or vent your frustrations on being stuck here!
Without Powers:
The console invites characters to select a type of weapon and skill level, and said weapon will materialize in a basic form; while held inside the room it moves and feels real, but it cannot be removed from the facility. Those who are skilled in utilizing said weapon are free to wield it as if it were the genuine article in their chosen simulation. Those without much or any skill will be walked through a tutorial on basic techniques from a variety of styles, old or new, most unfamiliar but well suited to the body type of the person using the program. It's quite intuitive, though it is by no means perfect, so characters might end up being guided through a stranger workout than intended.
For versus mode, each participant has an HP bar displayed above their heads, and everyone has the same HP unless both players select an unbalanced mode, and the goal is to force your opponent to hit zero HP. Characters can also choose how realistic the simulated violence is and how the process feels: in low realism, it's similar to laser tag, where characters flash a colour when hit and take damage without feeling anything more than some uncomfortable vibration. In high realism, pain is genuine to a certain degree depending on how high a level they choose, though it is artificial and will fade as soon as the program ends. Hitting zero HP will not result in a knock-out, but characters will feel dizzy and be forced to sit down, unable to rise again until they surrender. All effects wear off as soon as the simulation ends.
For demonstration mode, participants are given a selection of virtual targets to practice on using whatever method of combat they've chosen. It could be moving targets, such as creatures that have invaded the barrier previously (via the Wild Wild prompt), or simulations of the more dangerous beasts in the museum/zoo areas of town. It could be simple targets built to take a beating without providing much challenge in return. It could be a collection of buildings that characters can break or explode as they please. This mode is designed to gauge just how strong a person's destructive potential is, either with their own powers or with powers granted to those who have been blessed by their patron god.
Characters are welcome to volunteer as many times as there are available partners and/or slots! So feel free to try a few times using different options.
❥ PROMPT IV: A Bonus Trip Down Memory Lane
Last year, some offworlders might remember the tradition of sharing stories in the temple of Ohma, to offer small tributes to the god on their first month of devotion. It is that time of the year again, and everyone is welcome to return and share more stories, or perhaps retell an old favourite to a new audience. Here is the event as described previously:
Ohma's temple is particularly lively during Ohnir and the priests are busy cleaning and sweeping, decorating it with rolls of parchment and digital inkwells and quills that write as if they were actually fountain pens. The natives, especially adherents of Ohma, start to make pilgrimages to the temple in little processions, some playing music, others flying banners.
Anyone who chooses to follow can observe the natives going up to the altar and sharing stories with one another. They talk about things they did over the past year or things that are far, far in their past. Some of the stories are happy and result in the procession laughing and some are...well, not everyone returns safely from certain disasters that befall the city throughout the year. The priests diligently write every story down on those parchment rolls and deposit them onto the waiting altar, where they're summarily lit on fire to the cheers of those present. The more emotional the story it seems, the brighter and bluer the flame that it emits and the louder the procession cheers.
As the file out, they notice you watching and urge you to go up with someone else in the temple to clear your heart and offer up your own stories. They can be stories of home, information about your worlds, or stories about your life.
Ohma's temple is particularly lively during Ohnir and the priests are busy cleaning and sweeping, decorating it with rolls of parchment and digital inkwells and quills that write as if they were actually fountain pens. The natives, especially adherents of Ohma, start to make pilgrimages to the temple in little processions, some playing music, others flying banners.
Anyone who chooses to follow can observe the natives going up to the altar and sharing stories with one another. They talk about things they did over the past year or things that are far, far in their past. Some of the stories are happy and result in the procession laughing and some are...well, not everyone returns safely from certain disasters that befall the city throughout the year. The priests diligently write every story down on those parchment rolls and deposit them onto the waiting altar, where they're summarily lit on fire to the cheers of those present. The more emotional the story it seems, the brighter and bluer the flame that it emits and the louder the procession cheers.
As the file out, they notice you watching and urge you to go up with someone else in the temple to clear your heart and offer up your own stories. They can be stories of home, information about your worlds, or stories about your life.
This event will run from September 14th to 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.
no subject
Silence isn't good enough. He wants to hear it.
Nyx is unable to help how his voice raises as he demands, ]
Well?
no subject
It isn't fair, and-]
You're right. I didn't... I didn't save her. I wanted to, but...
[The rite. Leviathan. The city was falling to pieces all around them, the power his ancestors had imbued in him would only last so long. If he'd gone to her when Leviathan was targeting him, he could have made things worse. He could have failed to defeat her, when he'd only barely managed it with the choice he'd made. And later he'd learned... she was dying already. She wouldn't have been able to wake Leviathan again, and he'd be another covenant short. The gods demanded he act like a king, not a child longing to rescue a loved one. Even if he'd wanted nothing more in the world than to do just that.
Excuses, all of them. The blame is still his to bear.]
She did it so I could live.
["My prayers have been answered. My calling fulfilled."]
no subject
And that's what it all comes back to. Regis had done the same, sacrificing a city, a kingdom to spare Noctis.
"The world." Luna said. Something greater, something grander. Noctis is their hope for the world, and she too understood that Noctis' life was more important than hers. Doing nothing and losing everything.
His anger is breaks to understanding. Noctis may have chosen to fight Leviathan instead of rushing to Luna, Luna may have chosen to lend him her power instead of sparing any for herself, but it was Ardyn that killed her. He should know better than to pin all the blame onto Noctis; that would have been no better than his brethren Glaives for blaming Lucis when it had been the Empire's fault. And if it was the Empire's fault, then it was undeniably the Chancellor's.
He tears his eyes from him, unable to stand how Noctis cowers and-- does nothing. ] I expected godsdamn better. Doesn't matter if you live if everyone starts dying for you.
[ Truthfully, he doesn't know if he should have expected better, or if part of his frustration is that he had expectations of this power Noctis has, with only now learning that's still not enough to have saved her. ]
no subject
Nyx doesn't know this. He doesn't know Luna either, not really. A day on guard duty can't come close to 12 years of longing to stand at her side again, only to have her violently ripped away by a knife and his own ineptitude. The bitter words of a near-stranger couldn't come close to the sort of loathing he'd rained down upon himself since she died.]
You think I like it? [His voice is sharp, pitched with grief.] Having to watch people suffer and die for me, over and over? You think I want to be anyone important enough to sacrifice for? If I could trade my life for hers I'd do it in a heartbeat. She deserved the world more. The world deserved her.
[Someone kind and good and selfless to the core, who took in a silent, crippled child and gave him a reason to live again. Someone who surrendered to a life of captivity so he could escape death and Ravus wouldn't be alone. Someone who knew that every god she awakened stole more of her life away, who wanted so badly to be with the one she loved but understood the importance of her role in their world's fate. Someone who believed in him with her whole heart, that he'd do the right thing when the time came. A healer, loved by all the people whose lives she touched.
His eyes burn, but hell if he's going to cry now. He doesn't owe this man his pain.]
I'll pay back every sacrifice when it's time. I'll make sure their lives weren't lost for nothing. But it won't be worth it. Nothing's worth it.
no subject
He didn't trade his life with the want that someone would somehow make it up to him. That's half-assing it. That's weak. That's not good enough a reason to push someone forward, for Nyx. It's futile to fight for the past-- they're all dead, after all-- Noctis should fight for the future.
...Nevertheless, Nyx can take some comfort that Noctis promises that their sacrifices won't be in vain. That's a start. ] You got the whole world depending on you. You better start fighting for that more.
[ And do a damn better job than letting more die for him, if he doesn’t want anyone else to sacrifice themselves for him.
His jaw clenches. Unwittingly, his mind brings back the borrowed memory of a twisted man plunging an equally twisted knife into her, reminding Nyx it is not Noctis who he ultimately must contend with.
So he pivots, pointing a shoulder at Noctis, ready to leave. ]
no subject
It's like Gladio all over again, pointing fingers and twisting daggers reminding him of things he already knows and doesn't want to hear. Coming from someone who, despite any pledges or promises made to the crown, is free to walk away at any time, who didn't grow up with a noose around their neck just loose enough to give the illusion of freedom until it was time to drag him back and strangle him to death. What does he understand about fate and gods, about holding lives in his hands and having to watch them slip away, about sacrifice?
...Nyx... did choose to sacrifice for Insomnia, though. He remembers that, Luna's words and gentle scolding when she'd misunderstood what he had to say about the man he knew only through rumours. He could have walked away but he didn't, instead saving her life and allowing her to hand over the ring to Noctis. Out of respect for her and her faith in this man, he grits his teeth, straightens up, and moves to follow.]
W... wait. [His voice sounds too pathetic, too small, so he swallows hard and forces it louder, as he'd done with Cor months ago, trying to sound commanding and strong like his father. Like a king.] Wait. Where are you going?
[Where was he going before Noctis ran into him? He looked like a man on a critical mission, and he still looks it now. It's... worrisome. Luna's dead, she's not here, and he's walking away from Noctis without any more fighting. The only other one involved was-]
no subject
Ardyn.
[ What he's going to do or what he's going to say if he finds the man, he doesn't even know himself, but it sure as hell would be incredibly satisfying to punch him in the face--
Sonofabitch, even that wouldn't matter. He's immortal, he probably has some healing factor. Now Nyx stops in his tracks, bringing up a hand to run it through his hair. He's growing increasingly frustrated. ]
no subject
No. No way. He hasn't done anything- he doesn't even know about it.
[It's one thing for Nyx to blame him- he gets it, it was his failure that let her fall. He was there and he could've done something. But Izunia killed her. The daemon, not the man he was before. Noct isn't about to let him be punished for a crime he hasn't - and won't - commit. As if he doesn't carry enough guilt already. Hell, he'd probably let Nyx beat the shit out of him, and Noctis doubts it'll make either of them feel better in the end.]
no subject
Getting royalty to step aside, however, isn't in his expertise, which is why he doesn't simply barrel through Noctis. ]
What do you mean he doesn't? How long have you known?
[ What else is this kid not telling him-- ]
no subject
...A... while. Look- I get it, okay? I needed some time, when I woke up and saw him here. I tried to kill him. If my dad hadn't stopped it, I'm pretty sure Ardyn would have let me hurt him.
[Not kill him. Even if he wasn't immortal, he can't see Ardyn just laying down to die. But flee, wounded- that he could see. He'd gone over that moment enough times in his own head to remember how it went, how Ardyn had summoned his blade not to fight but to defend himself from the Armiger Noctis had conjured that day. He'd looked every bit the startled animal that Noctis had felt like in the moment.]
no subject
And isn't that true of what Nyx himself knows of the man? Not the Chancellor, but an anxious, fidgety, unkempt man with scars upon his hands, who would take the injuries as some sort of penance. It's pathetic, and it would be pathetic to watch.
But so would Nyx be, should he continue to give into his anger and strike out at him. He should be better than this. He is better than this.
(And he realizes it then, that Noctis is already that better man, for not doing so, either.)
Nyx straightens and takes a half-step back, his scowl loosening into something that resembles frustrated defeat. This-- the memory, the Ardyn of the future, knowing that the ring must have come into Noctis' hands this way-- all leaves a bad taste within his mouth. So he spits to the side, frowning as his gaze remains distant. ]
You better tell him.
Before he finds out in this kind of way.
no subject
Closing his eyes briefly, he lifts his gaze back to Nyx and nods.]
...Yeah. I will.
[Soon. Somehow. When he figures out how the hell to convey this sort of heartbreak to a man already drowning under the waves of his future sins.]
no subject
The future is out of his hands, and Noctis knows that future. From how he doesn't tell more of it further, perhaps it's not the best. Despite his charged words and anger earlier, this remains true: the future lies with Noctis. No amount of frustration, from learning this or having died, will change that. ]
Then I'll you you get on that.
no subject
H-hey... thank you. For saving her... for protecting her when I couldn't. She was really grateful to you, for everything you did.
[He can recall the sad but admiring way she spoke of him, when those days in Insomnia had come up in their conversation. It's been in the back of his mind each time they interacted, as a reminder to try and get along with a person she'd obviously come to care for in the short time she'd known him.]
no subject
Nyx stops before his turn, looking back at Noctis. ]
...It was worth it. [ The world was. Being part of all who protected her and the Ring. All of that, he doesn't regret. ] You savin' the world... it's going to be worth it, too.
no subject
[And maybe, once the world is saved and the Scourge is gone, they can all rest. Luna won't have to follow him like a ghost awaiting her true calling. He won't have to suffer anymore. The world won't fear the dark, they can travel the world freely and watch the stars. All the lands that fell to Niflheim will be safe.]
You're... you're from Galahd, aren't you?
no subject
Yeah.
[ He still has some braids in his hair, and the tattoos are obvious. Nyx inclines his head, as if to ask Noctis why he asks in the first place. ]
no subject
The empire's fallen. Gralea's a mess of daemons, no one can order the MTs to hurt people anymore. It's still gonna be a hard road ahead, but... soon as the daemons are gone, all the lands that the Nifs stole will be free.
[Ten years in the dark is a very long time. He doesn't know what'll be left of Galahd- hell, he doesn't know what's left of it now. But all the survivors in hiding, all the people who took refuge in Lestallum or wherever else it was safe enough to hide from the endless night... once the sun comes back, the whole world'll be waiting to be reclaimed by those who made it.]
no subject
Especially after how they took his own home. His first home. Galahd.
That expression fades into one of puzzlement. From what Noctis had said before, it sounded as if he was still on the path to saving the world, whatever that means. The Empire falling-- doesn't that count? ]
So... We won? Niflheim's gone.
no subject
[...Ah.]
I haven't told Besithia- didn't want to start a fight. But he's dead. That might be victory enough, to some.
[Niflheim seems so much smaller of a problem, in light of everything else he's learned. There's still Izunia, the scourge, all the daemons. The monsters in the dark and their grand puppetmaster feel much more frightening than the armies of one man who let his obsession with power corrupt him so completely.]