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hugtopia_logs2020-05-14 10:04 pm
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Entry tags:
- !: regis lucis caelum cxiii,
- c: ardyn lucis caelum,
- c: ciel phantomhive,
- c: era ra (warrior of light),
- c: honerva,
- c: jackie ma,
- c: kyoko mogami,
- c: lance,
- c: lup,
- c: miles edgeworth,
- c: mitsuri kanroji,
- c: nico di angelo,
- c: noctis lucis caelum,
- c: peter pevensie,
- c: prompto argentum,
- c: pyra/mythra/pneuma,
- c: reyson,
- c: sasuke sarutobi,
- c: sougo ousaka,
- c: taako,
- c: verstael besithia,
- c: will,
- c: zenitsu agatsuma,
- event
♥ May (Ealom) Event Log

May (Ealom) Event Log
Ainea's power begins to wane as the last of her months begins, but that doesn't mean it's completely gone yet! With all the effort everyone has put in to clearing and reclaiming the new parts of the city, Ainea and the rest of the gods want to show you the fruits of your labors. A fragrant and gentle breeze springs up through the city, winding through its streets. It's strongest near Ainea's temple, but the power seems to flow from the entire city as it sweeps outward through the new areas. As soon as the wind reaches the outskirts of Old Havenwell, it becomes visible - a shimmering semi-opaque swirl of mixed colors that curls along the ruins and streets. Wherever it goes, greenery and life follows, the atmosphere lifting and the city gleaming in its wake. Small, tentative flowers bloom along the path of the wind until it brunts up against the barrier wall, bursting into a shower of sparkles.
Congratulations, Havenwellians and off-worlders alike! You've cleansed the city!
❥ PROMPT I: It's All About the May-bies

That beautiful breeze brings with it a strange magic as well. When it sweeps through the city, it touches everyone - flesh or metal-bodied alike - giving people a contented, youthful feeling. That feeling eventually subsides, but in its place is a little bit of magic gone haywire. Throughout the month, characters can experience a little bit of rejuvenation themselves as they suddenly find themselves de-aging abruptly. Whether they retain their memories of their adult lives or revert entirely to their previous selves at that age is up to player discretion. Curiously, no one becomes so young that they would be considered younger than a 6 year old human for their species. Characters can either know where they are in Havenwell or be completely surprised by this strange city full of robots and have no idea what they're supposed to do! Returning to their original age is quite simple though - they can either wait until the power snaps them back, or take the initiative and hug it out to see if it helps (it does, surprise!). If characters wait, they might find that it takes a while before the magic can remember what age they were supposed to be. You might snap from 17 to 29, then back to 12 and suddenly to 59 until you finally settle at your regular age.
Not everyone is affected alike, however. Some may find that they never age one way or another, and some may find they age up instead of down. For those who age up, only their physical appearance is affected and they will not gain canon knowledge of their futures. Sure might feel weird for that 12 year old to suddenly become a 25 year old though! But at least you got to skip the horror of puberty. To return to their original age, they just have to do the same as the others - wait until the power snaps them back (hopefully to the right age) or go find someone to hug these growing pains out with.
Please note, for this prompt you are welcome to use journals other than the ones currently registered to the comms, HOWEVER we ask that you post the journal names you intend to use to the Alternate Account thread on the plotting post. This is so we can more easily track comments for AC and AC Rewards at the end of the month. Thanks in advance!
Not everyone is affected alike, however. Some may find that they never age one way or another, and some may find they age up instead of down. For those who age up, only their physical appearance is affected and they will not gain canon knowledge of their futures. Sure might feel weird for that 12 year old to suddenly become a 25 year old though! But at least you got to skip the horror of puberty. To return to their original age, they just have to do the same as the others - wait until the power snaps them back (hopefully to the right age) or go find someone to hug these growing pains out with.
Please note, for this prompt you are welcome to use journals other than the ones currently registered to the comms, HOWEVER we ask that you post the journal names you intend to use to the Alternate Account thread on the plotting post. This is so we can more easily track comments for AC and AC Rewards at the end of the month. Thanks in advance!
❥ PROMPT II: There Must be Something in the Air
It appears that the offworlders aren't the only ones affected by the sudden influx of youthfulness. During the month, the city council puts out a call for help from those who are able to give it. The Havenwell Zoo and Animal Conservatory has had an unexpected surge of new baby animals born at the beginning of the month. There's so many that they can't keep them all at the zoo's nursery so they need your help! Characters can volunteer and arrive at the zoo to pick up a cuddly baby to take home with them to keep for the remainder of the month. They will be required to give it back once Ealom ends, however, since the natives will (hopefully) be finished with their new habitat expansions by then. As with any baby, characters will need to keep their little fluffy one close and tend to its needs - which may include having two parents. You and a friend (or frenemy, we aren't judging) will need to help this little one grow up enough that it can return to its conservatory home! The zoo will provide the basics that you'll need to keep these babies alive and well. The animals available are:
- Clackoos: These rainbow colored chicks resemble chickens, except that the babies are almost a foot tall and when they "chirp" it sounds more like the clacking of wood. They're mostly flightless, but they do enjoy trying to fly and can get a few feet off the ground or glide when they get older. At this stage, they're testing their wings out and are more likely to fall off of high places and bump into people and walls in a manner more akin to flailing falling than actual flight. Keep them warm at night and make sure they eat a variety of seeds, simulated insect mealworms, or fruits.
- Sinory Lizard: These feathery lizards look a little like a cross between an iguana and a komodo dragon, being almost 2 feet in length from snout to the tip of their tail. They come in a variety of colors like striped blue and green, yellow and pink, silver and black, etc. They're most notable for the downy feathers on their legs and along their backs. They make a rumbling sound if you pet the down on their back. These lizards are known for their sluggish nature when it's anything less than hot hot hot, so they tend to slither away quickly to seek sources of heat like sunny spots, people, or stoves. You might want to keep them away from stoves. They enjoy eating the simulated meats or kibble provided by the zookeepers, but will also steal whatever food is on the table if it's not guarded.
- Lohpeh: This large pink creature resembles a rabbit with long thin ears and powerful hind legs, except that it also sports brown antlers that sprout light blue leaves and pretty yellow flowers. They're about half a foot tall not including the antlers and pink like bubblegum. They eat mostly grasses and vegetables, and will happily munch on anything that even slightly resembles their preferred food - so hair, clothing, anything flowing. Their teeth are pretty sharp though, so be careful of the accidental nip here and there. They don't like to be alone, so they'll follow the largest group of people they can find, chasing after them to rub their antlers against their legs. Apparently it's to mark them as family.
- Nirofu: A small black and white giraffe-like creature with gangly legs, a long neck and two little stubs on the top of their heads that look like they're meant to grow into something much longer. As a baby, the creature is extremely awkward looking as it's trying to grow into its long limbs and neck and they vary in height from runts who are barely over 2 feet tall to ones that are nearly 4 foot in height. They like to swing their heads and bash them into things as a form of play and once they start running, it's hard to get them to stop. They're extremely playful, but the zookeepers still haven't pinned down exactly what they like to eat. Feed them a variety of raw foods from meat to vegetables and these nirofu seem to gobble everything down.
❥ PROMPT III: A Bigger, Better Nursery

Remember when the city council said they'd be expanding the zoo? Well, they're going to need all the hands they can get and have asked people willing to help to do so. This job will be paid, of course, with a healthy dose of Dora into your accounts if you don't mind a little bit (or a lot of) physical labor. The habitats for the creatures in the zoo need to be expanded, new paddocks built and populated with vegetation, water, and play areas. The simulated vegetation like trees, grass that feels real but is very much fake, simulated moss and bushes need to be arranged and planted. Water areas need to be cleaned and then filled. The fake wood play areas with ropes and ladders, slides and swings need to be assembled and secured within the enclosures. There's no lack of things to do! For the more construction minded, they can help pour foundations and lay the mortar and stone for building walls in the new enclosures, or help add the glass or build fences to separate the soon-to-be curious zoo-goers from the animals that need protecting. Grab a friend, roll up your sleeves, get to work and earn some Dora!
❥ PROMPT IV: I Can Show You the City
With all the hustle of last month, the VR cafes were rather sparse and this month the owners of those cafes want to make up for the lost time and profit! This month they're offering a new experience that any and all may enjoy. The cafes' decor have been updated to be painted a light sky blue inside with soft diffuse light that resembles sunlight. On the ceilings and walls are holoprojections of very realistic clouds that slide along like they do outside. Hook up into the VR sets and join others in an extremely realistic and detailed flying tour of Havenwell.
Ever wonder what the city looked like from above? Well, wonder no longer! Once you're loaded up in the game, you'll find yourself floating gently in the sky high above the city. There are others here, too, holding hands or linking arms as they zip about, free as birds. You, however? Well...you can't do much more than float or sink closer to the ground! It seems you need to find a partner and keep in contact with them in order to control your flight, so you better hurry before you end up on the ground like some regular ol' walking Joe. Thankfully, everyone is being loaded into the same game experience, so it shouldn't be hard to find a partner!
If you want a little excitement in your game, feel free to load the "Balloon Challenge" mini-game and compete against other teams to catch the most balloons. Once the game starts, you have 2 minutes to maneuver with your partner to fly through virtual obstacles and collect brightly colored balloons. Catch them by the string and hold on because the more balloons you and your partner collect, the higher your score. If you're crowned that Balloon Challenge champion by beating out all the other teams, you can collect a little balloon of your own when you leave the VR cafe. The balloon floats happily along on a little string and never loses its air, no matter how long you keep it.
Ever wonder what the city looked like from above? Well, wonder no longer! Once you're loaded up in the game, you'll find yourself floating gently in the sky high above the city. There are others here, too, holding hands or linking arms as they zip about, free as birds. You, however? Well...you can't do much more than float or sink closer to the ground! It seems you need to find a partner and keep in contact with them in order to control your flight, so you better hurry before you end up on the ground like some regular ol' walking Joe. Thankfully, everyone is being loaded into the same game experience, so it shouldn't be hard to find a partner!
If you want a little excitement in your game, feel free to load the "Balloon Challenge" mini-game and compete against other teams to catch the most balloons. Once the game starts, you have 2 minutes to maneuver with your partner to fly through virtual obstacles and collect brightly colored balloons. Catch them by the string and hold on because the more balloons you and your partner collect, the higher your score. If you're crowned that Balloon Challenge champion by beating out all the other teams, you can collect a little balloon of your own when you leave the VR cafe. The balloon floats happily along on a little string and never loses its air, no matter how long you keep it.
This event will run from May 14th to 31st. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.
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It is. [ She replies quietly, running a hand over one of the lines. ]
And this hand has... helped many here. [ Not only with her work on the barrier and monitoring energy, but with Pyra herself, too. She also feels that it's safe to assume she has remained with Lup and Taako, thereby helping them with being a part of a family. ] And hugged, too.
[ She draws a breath. ] The days to come after this vision... I know, they will linger. [ They cannot be forgotten or brushed aside so easily. ] But look at your hand, then, and remember you are present, and that you are helping... as-is.
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A relentless chorus in her head, why do you not act, to seize the power of this arbiter of quintessence, instead of allowing this--?
But Pyra is speaking to her, she must focus on Pyra's words because if she has dared to call people her friends then she must trust them more than this. And she had... considered her a friend, hadn't she? Before all of this, before she'd even said the word, or trusted herself to use it.
Remember you are present, Pyra's words ring above the fray, but then, Helping... as-is.
And that's when Honerva feels something shatter within, because she is not carven, she only carries the hurt of thousands of centuries that it was in her nature ever to suppress. Even now with those dangerous, cloying voices, how could she be good as-is when she never truly has been enough?
... But there was Lup, and in this moment she ached for her. Her hand remains there in Pyra's but it trembles as she leans over suddenly, her breathing sharp and quick, short gasps, because what good did it do? There was no one to throw her anger and pain at but herself. He had deserved better. He had been her whole reason for trying to change at all, even if she could never go to him. And now...? ]
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Finding oneself grounded in the present is difficult when the future has so unceremoniously been revealed. It had been foolish of her to ask Honerva to think of the present so soon. Perhaps instead, she needs to take this time to grieve for a son, lost. Reminding her that she has a family here-- with Lup, Taako, and Carl-- might not tackle the true issue, either. They cannot replace her son by blood, the one which she had never truly known yet loved regardless.
Pyra's answer for encountering a dreaded future is not like others'. For a being like her who is now set on making her own mortality a possibility, she finds (or attempts to find) solace in the moment, for it is all that is within her grasp. So soon in Honerva's own reckoning of the future, it seems she cannot accept that same answer-- whether that be 'if ever' or simply a 'not yet'. ]
Speak, Honerva.
[ She urges, gently. ] Tell me what you're feeling.
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And so it will take her a few moments more, to try and... gain some measure over her breathing. She cannot commit to full sobs and she seems hardly prepared enough to deal with the broken ones. ]
Pyra...
[ Slowly. She manages slower breaths, with time, struggling for her words, drawing herself up in close, curled to the side of the couch. ]
... it is... indescribable. All of this. I do not wish to cause you harm but I fear that I may. Please... call Lup. Tell her, 'They're loud'. She knows.
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Quickly, she sends Lup a text:
Lup, I'm with Honerva right now. I did something wrong, and she's hurting. She wants me to tell you "They're loud". Please come over, as soon as you can.
It's followed by an address shared with her.
When she closes her communicator, Pyra is left not knowing what to do, how to help. More talking? Encouragement? That didn't seem to work. Silence, listening, meditating? That would be contraindicated, perhaps, an opportunity to allow those voices to run rampant within her mind. False hope, then? She can't bring herself to do that, not now, not when she is so vulnerable. ] I sent her the message...
Please... Let me know. If there's anything I can do. [ She wants to say-- I promise, you won't hurt me, but what about Honerva? What if Pyra staying here causes her more hurt? Good intentions or not, Pyra would not be able to stand to know that she's bringing this woman more pain. ]
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Let alone the emotions she'd had yet to truly delve into, all that had stirred this. Again she listens for Pyra's words, catches the gist of it. Message... she'd sent the message. ]
... Do you sing?
[ It would cut the difficulties of trying to follow a conversation, enough words that may be meaningless on their own without context, but in thinking of Lup it's all she can think of. ]
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No time to ask. The response Pyra gets is pretty quick-]
be there in a min
be louder for her until then. if it's not enough get her on speaker w/ me
[She needs only enough time to gather her components bag and her gauntlet focus, so she can fly herself within range to teleport to them. Shouldn't take long at all.]
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She'll do both. ] Ah... I can-- try.
[ And so she begins with an old folk song from her world-- the lyrics don't matter. And while she isn't the best singer, she's doing about as best as she can in this moment. Honerva is hurting, she's hurting and Pyra cannot help her. She can only buy time for another to come. ]
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[ Pyra is doing the best she can under the circumstances, and it does make a difference. Her song is neutral enough to take some of the edge out of the whispers, even if there is no context to cling to.
At the very least, it's something to keep her own voice from being drowned out, those desperate reminders of the circumstances, and that her friend had never meant her any ill intent, so it was not a betrayal.
It doesn't make it any easier to communicate this to Pyra however. She's grateful for the partial embrace but doesn't want to reach out toward her, lest something inside react first. It wasn't safe yet. But she does, at least, nod toward her, an indication that the singing should continue. ]
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So she continues to sing, to wait, and to merely be an accessory to Honerva, the reason for her current misery. ]
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I'm here. What happened? Are you hurt?
[Her eyes once more slide towards Pyra, calm but with a layer of fire beneath- fierce and protective, ready to throw down as needed. She likes Pyra, considers her to be a friend, but this is family. An accident is still only an excuse, and only goes so far with the twins.
"I did something wrong." What does it mean?]
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She still can't think, but having Pyra sing is still the safest option until Lup gets there. Minutes it may take but it feels so much longer when so much has been disrupted. But then, finally, she's there; that safe, familiar presence, the crackle of that energy, bright and fiery, the herald of such a uniquely woven signature.
Her eyes open, her gaze haunted and weary, as she just tries to take in the sight of Lup being here. Of her realness. There is much yet to unpack but here was the raw truth of it all, as much as her that had retreated. ]
... They're so loud, Lup. I saw... a vision. Of my son's body.
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So she remains quiet, worried, unsure. ]
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Tell me what they're saying. I'll remind 'em to fuck off for you.
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... But Lup was there and Lup was family, and Pyra was yet a friend. People that she would not want to see hurt even if that vision of her son was left to taunt her. Her hands tremble in Lup's, but she's there, she's real, that's important. She's important, she knows. But when she speaks again at Lup's urging, her tone of voice is affected, monotonous and distant. ]
... they call upon me to seize as much energy as possible. From Pyra, from this world... wherever it can be obtained. Such power... can change things. Lotor's fate has not yet occurred. Should a mother not sacrifice her happiness to save her child? That is what they say.
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Pyra's head lifts during a portion of what Honerva says, then resumes looking down at her hands. Now folded together in her lap, she waits, deciding not to say anything. ]
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[She lifts Honerva's hand in hers, pressing it against her chest, over her heart. Beneath flesh lies the pulse of an arcane soul, pure magic, not on Pyra's scale but a more familiar sort. A temptation offered without fear.]
There's power here. In me, in you, in Pyra. With all three of us you could do a lot, change whole fragments of the universe. But what would it accomplish, really? Bring him back to your side? For what? He chose his own path, and so did you.
[Her fingers tighten, not taking her eyes off of the other woman.]
He denounced you. You have no obligation to hurt people for his sake whether you birthed him or not. Family's not blood, Honerva, it's a choice.
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You are an abomination. I would never consider you as kin. He was tall and perfect and all she had of him to truly know was his back turning away from her, and that awful sight that would not leave her. The moment that she knew returning to her universe would be nothing but pain. And now, only to see this...
The voices did not ever care about her, not the future or even the fate of her son. Just to use in a moment of weakness, no matter how long it would last or seize upon it, but more importantly she was not alone here with them; what mattered, who mattered, were right there in the room with her. Lup. Pyra. All was not dark as much as it seemed to be. Her magic shifts inside of her, wild and restless that it might be sensed, but with a sharp gasp she leans forward again, yet still unable to sob freely, so much of it caged within her turmoil.
He made the choice to walk away from her and so long as she could remain apart from him, perhaps he would still have a better chance, after all of this. Which felt awful and wrong still, but for Lup... Lup was family, she embodied it, all of the care the word was meant to be, the fierceness of her protection, the way she was unafraid of challenging this.
Wherever you go, I'll bring you back.
She looks up again, pain still in her eyes, voice now breathy, but better strengthened now for the struggle. ]
... and we... chose each other.
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Honerva may not be anywhere near feeling better or reassured, but she's responded. That's enough. Pyra remains humbled by it, this beautiful thing she's witnessing. ]
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We did. And if you want to keep something, you have to continue choosing it, so that it stays safe. Pyra, here-
[She reaches a hand out towards the odd party, not looking- not daring to turn away from Honerva. It's fine, she'll wait.]
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Stop. Stop. Listen to her!
She winces, eyes closing tightly for a moment, suddenly furious that some part of her could be swayed by this cruelty, that she herself would stoop to tear herself away from the family she has now? To use and abandon them, on the vain hope that she might do for her son what she never could? Unfair could not even begin to describe what that tactic had been. That which she had been unable to give before could not be replaced.
Almost as soon as she'd managed her response, she felt a rush of another flash of memory, and it was all hers, theirs - Lup standing before her, grasping her hands, while a threatening, glimmering whirl of darkness loomed, but where they were it was... so empty and quiet but a reminder, that it could be shut out.
"I don't -- I do not wish to lose what I have gained here, Lup."
"You won't. You won't. I'll help you. We can- all of us can help, somehow. We'll figure it out, okay? You don't have to do this alone."
Her eyes open again, and this time they're damp as she looks back at her. ]
... What we have... is precious.
no subject
But Honerva winces and shuts her eyes, only to open them with newly welled tears.
Precious things are worth fighting for, she would normally say, but this can be applied to both bond she has here with Lup, as well as the son she still wishes to save. Because of the latter, she considers that perhaps such a thing to say would not help. Honerva has another family, right here, right now, and one that accepts her, not rejects her. ]
...And strong. [ Stronger, she hopes, than the power that tempts her to reach out and take it. ]
no subject
Lightly, Lup tugs Pyra closer, guiding one of Honerva's hands towards where they are joined so the two can also connect, forming something of a circle between the three. Considering Pyra is the source of Honerva's problems right now - not the vision alone but the one those voices are vying to steal energy from - it's important that this happen. She is very careful to seek Pyra's eyes, though, mouthing a promise: you're safe. She'll do everything in her power to keep either of them from hurting the other until this moment has fully passed.]
What's more important? Power? Or what you're holding right now?
no subject
It was fitting, that the three of them should be here together, when they were the two who had heard her burdens in times of uncertainty and had ultimately not turned away from her. That they should still believe in her despite all this awfulness she carried, that they should win places in her heart where this terrible power tried to push everything and everyone out, even herself.
With how demanding and harsh it was, it reminded her of the state the Emperor had been pushed to just before his defeat. That singular focus, pushing his desires above all else, including his own safety. Even when she was not herself, she had not wanted that for him, but he hadn't heard her, too taken by the power.
And here, she could not do the same thing to these others. Those who had given her nothing but care and understanding and she had fought so hard to give them the same. To hurt them would be to betray them and she would not do that. Not for pain, not for this uncertainty, it was not what she wanted, all she had ever wanted was for a family to love and to learn and explore and... all of that had been taken away from her, hadn't it. Failing her son so thoroughly... even that was another matter, one she could barely unpack yet.
But here, now, she had this. She had them. And when Lup speaks again, she knows what the answer is. It's what it has been all along. ]
... You.
[ She exhales softly, hands still lightly trembling in theirs, but this time her gaze finds Pyra as well. ]
This, right here. The... care we all have here.
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It means more to her than she lets on, knowing that there is someone else meditating between them, and someone who is here to curb Honerva's voices and bring her back to them. She's come this far, and what Pyra's done would have overturned that, if not for Lup's presence.
Pyra holds her breath, awaiting Honeva's response, and when speaks, she exhales in relief. "This, right here." She's back, at least partly. ] This, right here. [ Pyra repeats quietly, nodding soundly. ]
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