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hugtopia_logs2020-01-15 10:05 pm
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Entry tags:
- c: coil lenn,
- c: cyan hijirikawa,
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- c: guzma,
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- c: kyoko mogami,
- c: link,
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- c: prompto argentum,
- c: pyra/mythra/pneuma,
- c: reyson,
- c: shinji ikari,
- c: somnus lucis caelum,
- c: takashi koizumi,
- c: tamaki yotsuba,
- c: tanjiro kamado,
- c: verstael besithia,
- c: will,
- c: zenitsu agatsuma,
- event
♥ January (Lasra) Event Log

January (Lasra) Event Log
Are you feeling free of last year's burdens, offworlders? The natives certainly are after spending the final month of the year at Rawna's temples. Now it's time for a new beginning even as the cold deepens, leaving snow drifts piled along Havenwell's streets. Industrious robots are hard at work keeping the city clean and removing any ice from the stone roads, leaving only beautiful winter scenery behind. The city sparkles under the snow and the silvery white decor brings out of their temples the priests not only for Rawna, but all of the gods.
❥ PROMPT I: The Temple Celebrations

As noted in the Intro Log, the residents of Havenwell have been invited to help with the decorations in order to incorporate your worlds' cultures with their own, and to assist in celebrating the new year's coming. Residents are encouraged to visit any temple at their convenience or pleasure and join in the design process. There are craft tables, ranging from basic (for the younger or less skilled, such as kites or papercraft) to intricate and advanced designs (like glass lanterns or embroidery). Those less creatively-inclined are welcome to use their various skills, magics, or just ladder-balancing talents to help with the decoration installations around town. Many hands make light the work, after all.
Each temple has music playing and all of them have their associated animals not inside the temple like normal, but spread all over the temple grounds and surrounding areas. They aren't lost for once, but seem to be beckoning people toward their respective homes which are bedecked with holograms of dark green leafy boughs, ribbons, and ornaments all in the temple's colors. Diacht has red and white striped ornaments, Ohma has blue and gold, and Ainea is bringing up the cute factor with pink and purple. But Rawna is looking especially resplendent with rainbow sheened silver ornaments hung in the air, mixed in with real ones that are suspended from wires so thin they look as if they're hanging in midair. The dragonlings fly through the air, trailing silver ribbons behind them that make the temple really seem to shine this month. At each temple, simply by showing up, you can receive a small gift from the priests regardless of whether or not you're an adherent. And they invite you to play the temple games or dance along to the festive music playing from speakers. Each temple has something different to offer, so grab a friend and make your first visit of the year a special one!
Each temple has music playing and all of them have their associated animals not inside the temple like normal, but spread all over the temple grounds and surrounding areas. They aren't lost for once, but seem to be beckoning people toward their respective homes which are bedecked with holograms of dark green leafy boughs, ribbons, and ornaments all in the temple's colors. Diacht has red and white striped ornaments, Ohma has blue and gold, and Ainea is bringing up the cute factor with pink and purple. But Rawna is looking especially resplendent with rainbow sheened silver ornaments hung in the air, mixed in with real ones that are suspended from wires so thin they look as if they're hanging in midair. The dragonlings fly through the air, trailing silver ribbons behind them that make the temple really seem to shine this month. At each temple, simply by showing up, you can receive a small gift from the priests regardless of whether or not you're an adherent. And they invite you to play the temple games or dance along to the festive music playing from speakers. Each temple has something different to offer, so grab a friend and make your first visit of the year a special one!
- Ainea: Ainea's temple offers a soft fluffy pink and purple-swirled scarf that's long enough for you and a friend to wear at the same time if you so wish. The temple's game is called "The Best Of." You and a partner step upon a small silver platform and each pull a card from a pile. Tell your partner about the prompt on the card in order to clear it. Only honest answers count and you'll know when the other person is being honest because the platform sings a little jingle and counts a point for your pair. The more cards you can get through, the higher your points! Some examples of the prompts are things like: the most embarrassing moment of the last year, most exciting moment of the last year, hardest you laughed last year, most beautiful thing you saw last year, most memorable trip from the last year, favorite song of the year, etc.
- Rawna: Rawna's temple has an offering of beautiful gloves, threaded with rainbow thread at the wrists in an intricate and abstract pattern that somewhat resembles dragons in flight. Their game is one of flying kites. For a small Dora donation, priests will give you a thin slip of paper to write a wish upon. Tie your wish, or wishes if you're here with someone else, to your kite and get help from someone to make it fly the highest in the hopes that the gods will hear and answer you. As you deepen your relationship with the person you're flying your kite with by talking or sharing the meaning of your wishes, the kite seems to fly higher and higher.
- Ohma: Ohma's offering is a tasteful blue, wide-brimmed hat with a gold ribbon and flower accents. Their game is a card matching one. For those read up on Havenwell's poets, try your hand at this game where you match the beginning of the poem with the next line. A robot judge reads the first line and then you have to find the corresponding card among a field of brightly colored cards. Grab the card first and win points! For those not familiar with Havenwell's poetry, you can try the game with more simple themes like colors and fruits (not that they make much sense - why is an apple blue??) or facts about the other people in Havenwell. ....when did that game become so popular?
- Diacht: Diacht's offering is a white and red feather pendant necklace on a thin white-gold chain. Their game seems to be something like Earth's game of badminton, but minus a net. Grab a pair of large white and red wooden paddles and a multicolored shuttlecock and try batting away the year's bad luck by keeping the shuttlecock aloft. If you're the one to drop it, your opponent gets to draw on your face with a special ink-brush that has the ink contained in its handle. For the non-athletically inclined, you can watch the professionals play the game as the robotic natives most renowned for the art of this game are trying to break a Havenwell record for a single continuous game: 22 days.
❥ PROMPT II: Your Yearly (Mis)Fortunes

At each temple along all the other celebrations and games, you can also find a separate booth that has a strange and unreadable Aellyn script on it. The robot sitting behind the booth has their face covered with a strip of fabric that obscures it completely, but it calls out to you when you walk by. It offers you an ancient-looking wooden container with a single small hole at the top. If you take it, it mimes shaking the container and tipping it over. Do as they say and a wooden stick pops out of the top with that same strange script on it. The robot takes a look at what you got and takes the container back, passing you a single strip of paper with reverence. "Keep your fortune close or learn to let it go," it says, and then looks to find another patron. Turn your paper over and discover what your fortune holds for you.
OOC: If you wish to roll for a random fortune, leave an comment with your character's name in the Request Thread. The mods will randomize for you and give you your fortune. Your character can only claim 1 fortune, no matter how many times they attempt the fortune-teller's game. Feel free to choose your own fortune instead, if you would prefer a set result.
- Big Luck: "The world shall become your limitless bounty, until you choose to rely on others." After reading your fortune, the world does indeed seem limitless. Or maybe it's just large? Everything around you has suddenly gained in size. The fortune-teller's booth seems like a mountain. The stones under your feet like a massive raft. Has the world suddenly grown? Nope, you've just shrunk down to about 5 to 6 inches tall. Everything you were holding and on your person is also proportional to your new size. Hopefully you can find someone to carry you around for a bit because only by being carried will you return to your natural size. As an option, this can happen to you again randomly at any time during the month so long as you keep the paper fortune on you.
- Medium Luck: "All that glitters is gold for you until another helps you out." After reading your fortune, nothing much seems to have overtly changed. And you probably won't notice anything until the next time you try to eat something. Any time your hands touch any food or anything that can be used to feed yourself, it explodes into glitter and your communicator rings as a deposit of Dora is made into your bank account. This seems pretty awesome at first, until you realize you can't eat anything and you're getting hungry. You may need to get someone else to feed you your next meal, after which the curse seems to have been broken. However, you have the option to have this effect happen again randomly at any time during the month so long as you keep the paper fortune on you.
- Small Luck: "The smallest things can bring the biggest rewards." After reading your fortune, nothing much seems to have changed until you return home and find all of your pillows, blankets, and bedding have turned much, much too small for you. If you're an adult, the bedding is now the size suitable for a baby. If you are a child, you're looking at something small enough for a large doll. Any bedding you try to borrow changes its size as well, and it seems the only thing that can change them back is to share your bed or a blanket with someone else for a night. When you wake up from your nap or your slumber, everything will be back to normal. As an option, you can have this effect happen again randomly any time during the month so long as you keep the paper fortune on you.
- Bad Luck: "The love of an animal is almost as strong as the love of your fellow people." After reading this fortune, all the temple animals turn and look at you in unison. They seem to be drawn toward you, literally, as they begin to converge and run toward you like a tidal hoard in an attempt to cuddle you. You best run or they threaten to bury you under their mass, and they'll keep chasing you until you find comfort in the arms of another - whether that's climbing on top of them to get away or jumping into their arms to avoid the tidal wave of mice - as soon as you cling to someone else, the animals seem to lose interest. You can optionally have this effect activate again at any time during the month so long as you keep the paper fortune on you, creating a new stampede of animals of any variety that try to love you just a liiiittle too much.
- Terrible Luck: "Even bad luck can be the beginning of a beautiful friendship." After reading this fortune, you don't immediately feel any different. In fact, nothing much seems to have changed at all. You decide to walk away from the booth though, and that's when it hits you - or rather you hit it. You're overcome with a clumsy streak the size of a meteor belt as you bump, trip, and fall into just about everything in your path be it inanimate or animate. If it's inanimate, hopefully you don't mind a few bruises. If they're another person, maybe they'll catch you because only by being caught by someone can you break your clumsy streak. As an option, you can have this effect come back at any time so long as you keep the paper fortune on you.
OOC: If you wish to roll for a random fortune, leave an comment with your character's name in the Request Thread. The mods will randomize for you and give you your fortune. Your character can only claim 1 fortune, no matter how many times they attempt the fortune-teller's game. Feel free to choose your own fortune instead, if you would prefer a set result.
❥ PROMPT III: Memories of the Sun (VR)

This seasonal VR simulation is especially popular with the natives for the fact that it lets them see their world as it used to be. Load into the simulation "Memories of the Sun" and you'll be transported along with all others who are currently logged in to make a pilgrimage up Aellyn's most sacred mountain. Although its peak is rocky and somewhat barren, it has a serene beauty as it reaches up through the cloud layer and you climb upwards through the dark. The path is clearly lit by small lamps embedded into the ground, but you might find it easier to take the climb if you hang onto someone else. Once you reach the peak, whether you're alone or with someone else, you'll be treated to the sight of a gorgeous sunrise peeking over the thinning clouds. It's a sight to remember, and a sight that brings memories. As you watch you're overcome with a very real vision of your home, a place you remember, or people you know. This vision is typically of a better time in your life, something to bring you hope and peace as the new year dawns - but not always. Is this a vision of your past? Your future? Of your present? If you came here with someone else, they can also choose to share in your vision and you in theirs. Are you brave enough to face what the mountain has to show you?
❥ PROMPT IV: All the Ups and Downs
And while the celebrations continue, there seems to be something a little awry with Havenwell. Here and there throughout the month, gravity has gone utterly haywire. You can be walking from temple to temple or going about your everyday life when suddenly you feel yourself lifted off the ground or heavier than you have any right to be. Havenwell's natives aren't immune to this effect either, and you might see a robot go shooting up into the sky suddenly to hover a good five to ten feet in the air. Or they might take a step and suddenly fall flat on their faces, their gears whirring with the strain as they try to pick themselves up. Thankfully the other natives are quick to jump up and grab their companions if they're flying overhead or pull their friends out of the well if they're stuck to the ground. If you find yourself caught up in these gravity wells, you'll need someone's help to do the same. Be sure to pay it forward because you'll never know when it could be you in this awkward position.
This event will run from January 15 to January 31. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread below.
This post is meant to act as a catch-all for convenience, but feel free to make your own posts if you prefer!
no subject
Zenitsu's self-discipline isn't nearly as poor as he claims it to be. For all of his complaints, he still accepted his loss and concentrated enough to score a win on the final round. He lacks drive, however, and doesn't seem to derive much joy from success. ]
What do you wish to achieve in this world?
no subject
...Is it cliche to say that I actually want to get stronger? I whine and cry all the time. I can barely do much by myself, unlike my friends. I don't know how much stronger I can be, but... It'd be nice if I can get strong enough.
[ So that he doesn't keep disappointing people. At this point, he's not going to deny that he's never defeated a demon at all, but even with that he still feels weaker than his friends, especially in terms of having a strong will. ]
no subject
For whom do you seek that strength?
[ Many a mortal dream of power. It's how that power is applied that determines the true strength of character. As one who's spent millennia judging mortals who lust for power, Somnus would hear Zenitsu's answer. ]
1/2
[ It was never a difficult question to answer for Zenitsu, but it was something he's never voiced it out loud. From the sounds he's picking up, he gets that the other has done something similar to this for a long, long time. It'd suck to be a disappointment, but he also remembers about this world's god, and the god he's decided to follow when he arrived here. He should be more honest with himself, even if it's just during the time he's in this place. ]
...So I can protect people that need help, and that people close to me will be proud of me.
[ He's definitely thinking about his teacher. He still hasn't accomplished anything to make him proud... ]
no subject
W-well, I know I can't just sit around wishing for it, though! Even I know that! And who knows how much I can do anyways!
[ Tries to cover up some of his honest feelings by rambling about nonsense. ]
no subject
Do not lose sight of that which lies ahead for that desire to help.
[ The inclination to help people in need is the mark of a kind soul. For such a person, the danger of being consumed by that want is very real—to say nothing of the spiral that the thirst for validation can cause. ]
no subject
Either way, Zenitsu isn't sure how he should respond to that. There's that thought of whether he'll go that far. Would he ever get strong enough to actually make Gramps proud? ]
...Do you think I'd be able to achieve my goal?
no subject
[ Judging character and potential is doable within a handful of encounters, but how far a person actually goes is more difficult to measure. What's easier to gauge is conviction: Someone who doesn't risk anything won't go far. ]
You must resolve to achieve it first.
no subject
Urgh... That means I'd have to go through that hellish training back at home... Probably...
no subject
[ Even if the quality of training is diminished, one can still cultivate oneself in the city. Zenitsu has evidently yet to hit the proverbial wall. ]
You claim to be substandard at practice, yet you showed progress within three rounds. Your betterment is not beyond reach.
no subject
[ After all, he hasn't even gotten the Pillars' training menu before arriving here. ]
no subject
You wield a katana. What training have you done, and of what else are you capable?
no subject
There's this thing called Breath Styles in my world. It trains you to breathe a certain way, and it connects to swordsmanship...?
[ Zenitsu's not sure if he's explaining it well. Definitely better than Tanjiro or Inosuke, but there's still the uncertainty where the barrier between worlds my cross. Just like with technology stuff when he first arrived! ]
The style I use focuses on legs, since uses speed? It's supposed to have six styles in total, but I was only able to learn one of it. I gotta be able to focus on all the nerves in my legs, but it's pretty hard...
no subject
Why not concentrate on refining that technique, then?
no subject
Gramps was saying that too. I've gotten up to being able to use it in eight fold now. But yeah... I'll keep working on what I can do.
[ At the same time, it felt like it wasn't enough at the moment. Perhaps he was being a little impatient.
Usually Zenitsu had ended up trying to figure it out by himself, not exactly talking it out to someone else. Tanjiro was an exception, but that was only because the other would ask, not the other way around.
It was actually nice having someone to talk out like this. ]
Uhm... Thanks for listening...
no subject
For those you wish to protect, you must push onward.
[ Somnus moves to return the paddle to the priests in charge of the sport. With these closing words, he takes his leave: ]
Continue your training, and remember those who stand by you.