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hugtopiamods) wrote in
hugtopia_logs2019-12-06 10:04 pm
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Entry tags:
- c: carl grimes,
- c: era ra (warrior of light),
- c: guzma,
- c: honerva,
- c: kaito,
- c: keith,
- c: kyoko mogami,
- c: lance,
- c: lunafreya nox fleuret,
- c: lup,
- c: magolor,
- c: miles edgeworth,
- c: momo yaoyorozu,
- c: noctis lucis caelum,
- c: prompto argentum,
- c: pyra/mythra/pneuma,
- c: regis lucis caelum cxiii,
- c: shinji ikari,
- c: shouto todoroki,
- c: somnus lucis caelum,
- c: tamaki yotsuba,
- c: taranza,
- c: vianca,
- c: will,
- event
♥ December Event Log

December (Ranir) Event Log
The city of Havenwell is recovering very well thanks to your efforts, offworlders. The hole in the wall is sealed up and, while maybe not looking like new, it certainly looks sturdy and safe. The city itself has removed much of the rubble from the battles you fought, and the people are back to their regularly scheduled lives. They're eternally grateful that you continue to put in the time to rebuild this final bastion of civilization and are pleased to see that you enjoyed their festivals so far. As the weather of Ranir turns colder and the nights longer, some may even see snow dust the cobblestone and paved streets in the morning. The time of Rawna has come and with it...
❥ PROMPT I: At Least It's Not a Sweater

Normally when a new season belonging to a god rolls around, the temple priests gear up and start with temple festivities. Seeing how this is Rawna's month, however, nothing much of the sort seems to be happening. In fact, it's almost as if Rawna's priests don't even care that their god's season has started. Rawna is, after all, chiefly the god of Apathy, so is it all that surprising?
What might be surprising is the sight of Ainea's priests in pairs out around the city in their stead. Each pair carries with them a single bright silver sash and they alternatively stand in broad daylight or hide in the shadows of the buildings. Walk by on your own and you'll be left alone, but when the priests spot two people walking even remotely near each other, they spring into action.
The two robotic priests zip around you and another person with surprising speed, tying the sash off around you - either around your wrists, your waists, your legs, whatever it takes to tie you to another person. With a triumphant buzz of excitement, they declare "Happy Ranir! Kindness comes in many forms!" and depart to find a new pair ofvictims patrons. As they leave, one of the pair calls out an additional clue for you: "Be kind to unwind!"
Good luck, everyone, you're now stuck with this other person. You can either wait until the sash naturally falls off in a few hours, or you can take the direction of the priests and be kind to the other person to encourage the magical knot to come undone. Each compliment, word of encouragement, or other act of kindness directed at your new partner seems to loosen the sash a little each time, so get to winning the Niceness War.
Oh, and in case you were thinking of blasting, teleporting, or cutting your way out? No amount of magic or physical force seems capable of cutting or removing the sash. Hopefully you went to the bathroom before they got you.
What might be surprising is the sight of Ainea's priests in pairs out around the city in their stead. Each pair carries with them a single bright silver sash and they alternatively stand in broad daylight or hide in the shadows of the buildings. Walk by on your own and you'll be left alone, but when the priests spot two people walking even remotely near each other, they spring into action.
The two robotic priests zip around you and another person with surprising speed, tying the sash off around you - either around your wrists, your waists, your legs, whatever it takes to tie you to another person. With a triumphant buzz of excitement, they declare "Happy Ranir! Kindness comes in many forms!" and depart to find a new pair of
Good luck, everyone, you're now stuck with this other person. You can either wait until the sash naturally falls off in a few hours, or you can take the direction of the priests and be kind to the other person to encourage the magical knot to come undone. Each compliment, word of encouragement, or other act of kindness directed at your new partner seems to loosen the sash a little each time, so get to winning the Niceness War.
Oh, and in case you were thinking of blasting, teleporting, or cutting your way out? No amount of magic or physical force seems capable of cutting or removing the sash. Hopefully you went to the bathroom before they got you.
❥ PROMPT II: A Delicious Delight
After a long hard day of dodging Ainea's priests or just slogging through the colder weather around the city, what could be better than imbibing a seasonally festive drink? Well, the scientists in charge of Experiment 73 certainly think so! They've added a limited edition drink selection to all of the replicators and have some delightfully festive booths spread about the city staffed by a few robots wearing Rawna's colors in their sashes and hats. There are five drinks in total to choose from and you should certainly try them! They're only here until the end of the month and then the scientists say they'll be gone! The best things in life are fleeting, aren't they? The best things in life are also surprises, so when you take a sip of these exquisitely delicious (honest! For once they're good) beverages, prepare yourself for a little trick with your treat.
- Ginger and Honey Tea: A hot, thoroughly warming drink with the bite of ginger and the sweetness of honey. Drink this and you'll be shored up against the cold, but also feel compelled to tell or blurt out the truth. Whether you're asked a question or trying to tell a little white lie, you find you can't say anything but the truth. This effect lasts for up to an hour after drinking the tea.
- Strawberry Shortcake Smoothie: A cold sweet treat of vanilla smoothie topped with sweet strawberry pieces and whipped cream. At the bottom, you'll find a layer of sweet sponge cake cut up into pieces. Drink this with its own special thick straw and enjoy the taste of cake; and the effect of a personal miniature snow cloud that appears over your head. The cloud dusts you and your immediate area within a foot of you with beautiful multicolored snow - and that snow leaves splotches of color behind that last for up to an hour after drinking the smoothie.
- Hot Cinnamon Apple Cider: A deliciously steamy beverage that tastes of apple and cinnamon and comes with a cinnamon stick stirrer for effect. This beverage smells as delicious as it tastes and the aroma wafts around the area more strongly than the others. Drink this penultimate holiday drink and you'll find yourself heating up so much that you'll want to stay cold by giving your heat away via holding someone else. You'll want to be everyone's personal heater for up to an hour after drinking the cider.
- Gingerbread Latte: A nice piping hot latte with the hint of gingerbread threaded through the coffee, topped with whipped cream and dusted with gingerbread spice. Served in a tall red cup that seems to transfer the heat uncannily well through its thin walls, sip this and you'll find yourself painlessly sprouting an animal's appendage at random. You can have one functioning or non-functioning, cosmetic animal appendage like a cat's ears, a dog's tail, a duck's beak or whatever else you can think of for up to an hour after drinking the latte. They can replace your original body part (e.g. your ears become cat ears) or grow superfluously (e.g. you have regular ears AND cat ears). You can move the appendages or talk with them as if they are your own, but they don't confer any special magical powers with them. So you can fly with those griffin wings, sure, but you're going to need to put the effort into it.
- Hot Mulled Wine (alcoholic): This one isn't for children - and in fact, under 18 people might find it hard (but not impossible, be industrious, little ones!) to get their hands on this drink. Red wine is heated with spices and citrus fruit over low heat for several hours - or it would if it wasn't all synthetically created. The effect is the same though, a delicious adult beverage that's a nice way to spend an evening with someone special. And you'll want them to be someone special because drinking the hot wine makes you inclined to get a little steamy with people. Kisses, both chaste and passionate, seem to alleviate the urge which you'll be under for up to an hour after drinking the wine.
❥ PROMPT III: Winter (VR) Wonderland

There isn't quite enough snow on the ground to allow it in reality, but in the VR Cafes anything is possible. This month, the VR Cafes are decorated with snowflakes in odd patterns and designs - holograms, naturally - that spin and change shape and color in a timed routine. Plug into the games and you'll find a new selection among the usual offerings: Winter Wonderland.
There are two modes to Winter Wonderland and each are fun in their own ways.
Snow Fight! Head out into the powdery snow where fantastic snow forts await and battle it out with snowballs to claim the most territory or just see who can hit the other side the most. You can choose Team Battle, Solo 1vs1, or Battle Royale. All magic, skills, and cunning are at your disposal. While the snow might not be falling outside, it's definitely going to be raining down on you here, so bundle up and have some fun. You earned it!
Ski Lodge But maybe you don't want to go flinging snow down someone's shirt and would rather cuddle up on a couch in front of a big warm fire, huh? Sure, we understand that. Welcome to the Ski Lodge, a cozy getaway up in the mountains where you can relax with a hot chocolate (or cider, or glass of wine even) and curl up on the couches and experience a lazy afternoon in thick fluffy sweaters. It's even better with a friend, they say, so why not create this private little getaway for the two (or three or four, we're not judging) of you? For people wanting a romantic lean, you can always slip out the back (and out of your clothes if you prefer) into the private jacuzzi on the wooden deck, too.
For people who want to have some fun tearing it up on the mountain-side though, we suggest trying Ski-venture! A year-round game that lets you ski or snowboard your way down the mountain.
There are two modes to Winter Wonderland and each are fun in their own ways.
Snow Fight! Head out into the powdery snow where fantastic snow forts await and battle it out with snowballs to claim the most territory or just see who can hit the other side the most. You can choose Team Battle, Solo 1vs1, or Battle Royale. All magic, skills, and cunning are at your disposal. While the snow might not be falling outside, it's definitely going to be raining down on you here, so bundle up and have some fun. You earned it!
Ski Lodge But maybe you don't want to go flinging snow down someone's shirt and would rather cuddle up on a couch in front of a big warm fire, huh? Sure, we understand that. Welcome to the Ski Lodge, a cozy getaway up in the mountains where you can relax with a hot chocolate (or cider, or glass of wine even) and curl up on the couches and experience a lazy afternoon in thick fluffy sweaters. It's even better with a friend, they say, so why not create this private little getaway for the two (or three or four, we're not judging) of you? For people wanting a romantic lean, you can always slip out the back (and out of your clothes if you prefer) into the private jacuzzi on the wooden deck, too.
For people who want to have some fun tearing it up on the mountain-side though, we suggest trying Ski-venture! A year-round game that lets you ski or snowboard your way down the mountain.
❥ PROMPT IV: A Mysterious Gift [REGAIN EVENT]
Toward the end of the month starting from the 20th and on, some people may find themselves drawn to Rawna's temple late at night, when most of the priests are offline or elsewhere. The only native creatures you can see here are the fledgling rainbow dragons which watch you from their various perches all around the sanctum. As you approach the temple's altar, you realize someone else has been drawn here as well. In the quiet, dim lighting, the barest of candles still burning and the watchful eyes of the dragons, you feel compelled to unburden yourself to the other person. Tell your tale of woe or sorrow, relieve yourself of a secret you've kept hidden for too long, and listen to your companion as well. They say a burden shared is a burden halved after all.
Once you've both shared something, a pair of dragonlings crawl up into the altar's clawed hands. They wind around each other until an iridescent light shines from their scales. The light is blinding and you must look away as it reaches its pinnacle and releases a burst of rainbow light. When you look back, the dragonlings are slithering away and in their places are two objects - one familiar to you and one to your partner - so long as both of you have shared. It seems your tithe has been rewarded with something from home.
OOC: These items from home must be approved by a mod. They cannot exceed the Medium Item regain limit. It cannot be a power or other ability. It cannot be something your character did not own or have knowledge of in their canon or their CRAU. Please post your regain request in the Regain Request thread before threading out the receipt of the item.
Once you've both shared something, a pair of dragonlings crawl up into the altar's clawed hands. They wind around each other until an iridescent light shines from their scales. The light is blinding and you must look away as it reaches its pinnacle and releases a burst of rainbow light. When you look back, the dragonlings are slithering away and in their places are two objects - one familiar to you and one to your partner - so long as both of you have shared. It seems your tithe has been rewarded with something from home.
OOC: These items from home must be approved by a mod. They cannot exceed the Medium Item regain limit. It cannot be a power or other ability. It cannot be something your character did not own or have knowledge of in their canon or their CRAU. Please post your regain request in the Regain Request thread before threading out the receipt of the item.
This event will run from December 6th to December 31st. Click on each prompt's title to see the text. You are welcome to use this log, or create entries of your own! If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.
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[Some of us haven't had the chance to learn red magic or to be a Rescue troll.
Please assume chess continues in the background of this thread.]
I had little cause to put much thought to many of my creations until I was among those who had need of building with their hands. It is the same, I imagine, for any such skill.
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I suppose it does seem remarkable to those without experience of it, when you phrase it that way. Power like yours is so far beyond anything of my world that I still confess myself a bit awestruck by it. The ability to simply create from what amounts to magic alone puts even the power of kings to shame and ventures clear into the realm of the Astrals by my estimation. And yet you utilize and speak of it so casually, it’s truly astonishing. While the magic of our blood is limited to its design for combat, yours is limitless in comparison.
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[Some piece gets moved somewhere.]
The idea of creating a building in whole would have been well beyond most of Amaurot, and distraction is extremely dangerous. And if one does not know how something works, it is difficult to imagine it in enough detail; that is why I cannot create seeds or living plants, even though I have the aether for it even now. I simply don't have the required understanding of botany.
[He takes a sip from his drink.]
That the limits are far larger does not mean they do not exist. And of powers of combat, we had virtually none, save myself - prior to the fall, I spent near as much time dealing with creations run amok as I did on my own work.
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A fair enough point. Such limitations seem so far overhead that I would scarce be able to imagine them at all. Manifesting phantom blades seems almost small in comparison, though perhaps there is something to be said for balance. It would be astonishing to have such capacity and also be skilled combatants aside, while I regrettably lack the power to do much except fight. Healing magic is far from common, but at least I’ve that much as well.
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[In that regard does he miss Amaurot most of all, some days. He is good at war, causing it and waging it both, but that is the process of learning at work, a skill he would be happier without.]
I don't know that I could even imagine such a thing, now. Had I not lived it, I would doubt that it ever existed.
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[Sorry, dear.]
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I'm sure some people find excitement in it, for some reason or another. Can't quite imagine why, myself.
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[He smiles faintly and moves another piece.]
Truth be told, I chose Garlemald as my latest project for precisely that. True Garleans are the only race known to be wholly incapable of using magic of any sort. A challenge to myself, to see if I could succeed in spite of such limitations.
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[Ardyn can hardly be expected to identify a Garlean, but this, apparently, is what one looks like.]
Fortunately, by that point the Garleans were already developing weapons to compensate for their inability. A few nudges here and there and their magitech has blossomed to a height, at least in military matters, comparable to my masterwork of Allag. In a more immediately personal sense, I've a solid hand on a gunblade and a keen mind for tactics, and that served well enough to make the heir of the Galvus family into an Emperor.
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It seems as though Niflheim is much the same, from what little awareness I have of their own approach. The empire seems to favor the magitek of ancient Solheim, in contrast to the Lucian kingdom's sole claim to utilizing magic. I can't claim to have met the emperor just yet, but I've also never left the laboratory in favor of Gralea-
[hhhhold on]
The list of coincidences between your own realm and ours is beginning to concern me.
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[Developing similar technology in itself isn't any more concerning than convergent evolution, but the similarities do grow grander with each comparison.]
If evidence against the matter were not sitting before me, I'd think your world one of our shards, but that is clearly not the case. I know there to be other stars within our reality that bear life - the dragon Midgardsomr carried his brood across the great void from one, sometime after the Sundering - so perhaps that is the case. Though I suppose that that does little to remove the strangeness of the matter.
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[Ardyn had paused in clear confusion before shaking his head slightly--'Midgardsormr' to him was just the name for a species of particularly large giant cobra. But he set that aside, along with any other coincidences or odd similarities as something else caught his attention.]
I do...have one question, if it's no trouble to you. You can..essentially see others' souls, for whatever value of the word one would attributed. Is that correct?
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Instead of continuing down that line of thought, a nod.]
The immaterial aether, one might say, which cycles into new life from the old. But 'soul' is the more functional term. What of it?
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[gosh this chess board sure is fascinating and not at all an excuse to avoid eye contact]
...If mine were damaged, somehow.
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Bearing in mind that I am not the perfect diagnostician... No. It is somewhat obscured, simply by the amount of aether you carry, but the nature of your soul is fine enough. A red shading upon to pink, not unlike your magic.
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That's...good to hear, actually. All this time I'd assumed it...corroded. Unsalvageable beyond repair, one way or another. It doesn't sound quite so dire, that way.
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[He didn't like what he was by any means, but that...that was better. A compromise, almost. So long as he didn't turn into some cruel and unfeeling monster, the rest could be dealt with little by little. Maybe he could even trust that Noctis and the others could figure out what to do with or about him.]
...I'm sorry for the strange question. You're thoughtful to humor me like this, Hades--I'm fortunate to have you as a friend.
['He likes when people call him by his name', she'd said; implied it would have been good to hear from another. Ardyn certainly hoped that was the case, because gods forbid he end up being more trouble than he was worth in the span of five minutes.]
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[Though that would be preferable to becoming anything that might be called a daemon, surely.
The sound of his true name forces a hitch in the way he fingers their playing field, a shock just enough that his fingers lose their grip on a pawn, which falls over with the faintest of clatters.]
...It is always strange to hear that name again.
[The comment seems more to himself than anyone else. Expression still unsettled, but in an unnegative way, he rights the piece.]
It is I who is fortunate, for you and others. This place has brought me more companionship than many, many long millennia before.
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I'm glad to hear such company hasn't been terrible for you. It has been nowhere near so long for me, but I am incredibly grateful all the same. Back in Niflheim, I never would have imagined being able to meet someone that...could understand whatever I felt, in whatever small measure.
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[To love someone without liking them, and also to be grieving them. At least Lahabrea is actually dead; it is even stranger to grieve for Elidibus, now left all alone.
Another piece moves on the board.]
Of course, it is difficult to imagine Lahabrea with an idle afternoon for any interest...
[A sigh.]
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...I didn’t have much choice then. But life seems scarce worthwhile without an idle afternoon or two on occasion.
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[A sip of his drink.]
Personally, I am in agreement. It is rest that restores one's stamina to continue. That applies not only to the body, but to the mind and heart. Times such as these are rest for the last.
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