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hugtopia_logs2020-10-13 10:47 pm
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Entry tags:
- c: ardyn lucis caelum,
- c: ciel phantomhive,
- c: cloud strife,
- c: devon darconin,
- c: dorothy pratt,
- c: honerva,
- c: hummy,
- c: kyoko mogami,
- c: lup,
- c: mitsuri kanroji,
- c: nico di angelo,
- c: noctis lucis caelum,
- c: prompto argentum,
- c: pyra/mythra/pneuma,
- c: regis lucis caelum cxiii,
- c: sephiroth,
- c: sougo ousaka,
- c: verstael besithia,
- event
♥ October (Lasohm) Event Log

October (Lasohm) Event Log
With the fall season in full force, the changes that spread across the city now are unstoppable; the colours have shifted, the wind begins to take on a sudden chill, the sun goes down a little earlier each day. As the city is thriving in a much more delightful way than it was last year, residents are loving it. Many of them have set up viewing parties to observe the falling of the leaves, ancient robots are rediscovering their inner child by raking up piles of them and jumping in. Their old metal joints may not appreciate the heavy impact, but they are extra grateful to the offworlders this month, and are collecting multicoloured flora and the last of the garden flowers to press and store for comfort in the coming winter months.
If you have any plants outdoors, you might want to bring a few inside, because as some say: Winter is Coming.
❥ PROMPT I: Friends on the Other Side

Early in the month, a new broadcast is transmitted to every communicator in the city, announcing that due to an unexpected explosion and a breach in the mine's deep barrier, an unpleasant, odorous gas has filtered into the metal processing factory, so for several days the entire facility is on lockdown. The gas is deemed to be harmless to the robotic population, but effects on the living are as yet undetermined, so to protect the people of the city, they are requesting all offworlders stay away for a while. They don't anticipate needing any help, but concerns of a larger breach happening in the future are understandable considering last year, so they ask that everyone keep watch for further announcements on the network.
A few days later, it is announced that the breach has been contained, the gas neutralized or dispersed, and the factory is back up and running as normal. Isn't that lovely, you've no need to worry about a repeat of last year's disaster! That means everything is fine, right?
Everything seems fine… at first. However, within a few days of the announcement, residents may notice some very odd changes crop up around town. Something about the shadows seem wrong, silhouettes shifting and duplicating seemingly at random. You may look down at your shadow and think, "hang on, why are there two of me?" Surely it's just a trick of the light. That belief may grow less certain as things continue to escalate: walking down the hallway at night seeking a snack, you might notice an ethereal figure staring at you, featureless and unmoving. Waking up in the morning, you might find your communicator has been moved from a desk to the floor, and what is your favourite coffee mug doing in the bathroom sink? Looking into the mirror, you find someone else's face staring back at you…!
That's right, folks. It's a good old fashioned haunting.
The "ghosts" that characters can encounter are for the most part harmless, but as time passes they grow better at interacting with the world around them in a more physical sense, including but not limited to:
Unlike many unusual occurrences in Havenwell, making physical contact with one another has no effect on the ghostly visitors, and making contact with the ghosts themselves is… unpleasant, to say the least! Very chilly, very spooky. Maybe don't do that so much. Attacking them or using magic on them can occasionally chase them off, but it's more likely to cause collateral damage around you than actually hurt the spectrals. (Besides maybe their feelings. Ghosts have those too!) Some of the ghosts may try to request something of you, such as acquiring a certain item, finding a particular resident, or guiding them to a specific location. There are a variety of ways they may communicate this with you, and not all of them will be effective or coherent, so you may want to recruit a friend to help you puzzle through it. Appeasing the ghost in this method can help alleviate their haunting troubles. ...Of course, you may also gain a reputation amongst the spectral beings as someone who can help them with their problem, so it can also escalate. How generous are you feeling this month?
The robotic residents are baffled and very concerned by the whole situation, and will be looking into it, but for the time being will advise residents to avoid contact if possible and just… put up with it for now. But if your character wants to put together a ghostbusting crew, they won't stop you.
Please let us know in the plotting post thread if your character will intentionally make physical contact with the ghosts at least 4 times. We will be tracking this for... no particular reason, really.
A few days later, it is announced that the breach has been contained, the gas neutralized or dispersed, and the factory is back up and running as normal. Isn't that lovely, you've no need to worry about a repeat of last year's disaster! That means everything is fine, right?
Everything seems fine… at first. However, within a few days of the announcement, residents may notice some very odd changes crop up around town. Something about the shadows seem wrong, silhouettes shifting and duplicating seemingly at random. You may look down at your shadow and think, "hang on, why are there two of me?" Surely it's just a trick of the light. That belief may grow less certain as things continue to escalate: walking down the hallway at night seeking a snack, you might notice an ethereal figure staring at you, featureless and unmoving. Waking up in the morning, you might find your communicator has been moved from a desk to the floor, and what is your favourite coffee mug doing in the bathroom sink? Looking into the mirror, you find someone else's face staring back at you…!
That's right, folks. It's a good old fashioned haunting.
The "ghosts" that characters can encounter are for the most part harmless, but as time passes they grow better at interacting with the world around them in a more physical sense, including but not limited to:
- moving furniture (eg. banging or slamming doors open and shut)
- stealing or misplacing character possessions
- crashing into residents (robotic or offworlders alike) as if they cannot see people in front of them, moving through the city mimicking some sort of normal everyday activity (such as trying to order from a cafe, sitting down at a nonexistent table, drinking invisible coffee)
- making loud, incomprehensible noises trying to communicate with either characters, each other, or some unknown entity
- cause the air around characters to abruptly shift in temperature or scent
- create technological glitches (eg. causing the replicator to produce food unprompted, sending strange messages via communicators, photobombing the camera as strange spectral figures or bright lights
- frightening or even befriending perceptive animals/pets
- following. you. everywhere.
Unlike many unusual occurrences in Havenwell, making physical contact with one another has no effect on the ghostly visitors, and making contact with the ghosts themselves is… unpleasant, to say the least! Very chilly, very spooky. Maybe don't do that so much. Attacking them or using magic on them can occasionally chase them off, but it's more likely to cause collateral damage around you than actually hurt the spectrals. (Besides maybe their feelings. Ghosts have those too!) Some of the ghosts may try to request something of you, such as acquiring a certain item, finding a particular resident, or guiding them to a specific location. There are a variety of ways they may communicate this with you, and not all of them will be effective or coherent, so you may want to recruit a friend to help you puzzle through it. Appeasing the ghost in this method can help alleviate their haunting troubles. ...Of course, you may also gain a reputation amongst the spectral beings as someone who can help them with their problem, so it can also escalate. How generous are you feeling this month?
The robotic residents are baffled and very concerned by the whole situation, and will be looking into it, but for the time being will advise residents to avoid contact if possible and just… put up with it for now. But if your character wants to put together a ghostbusting crew, they won't stop you.
Please let us know in the plotting post thread if your character will intentionally make physical contact with the ghosts at least 4 times. We will be tracking this for... no particular reason, really.
❥ PROMPT II: Mirror, Mirror, Through the Wall

All these ghosts wandering around are bound to set a lot of people on edge, whether you've a flesh or metal body, so if you notice folks acting a little out of character once in a while, it's understandable. Unfortunately, for some it might become a little too much, the longer the month goes on. As time passes, the feeling grows stronger: a rising temper, an urge to say or do something that does not feel in line with one's normal personality. Fight it all you want, but it's there under the surface… the urge to be darker. Dare we say, to be a little… EVIL?
Of course, the concept of "evil" is arbitrary. Some have greater limits and potential for it than others, and many will find their instincts affected by the alignment of their particular god. This strange tweak in personality and behaviour will bring to the surface the darker, opposing traits of the gods, and this can manifest in a number of ways, including but not limited to:
Rawna: passionate, illogical, obsessive
Ainea: active cruelty, a lack of empathy, poor manners or behaviour
Diacht: dishonesty, an absence of loyal or honourable behaviour
Ohma: willful ignorance, bad or malicious advice, spreading misinformation, gossip
For some, the experience may only last for a few minutes at a time; for others, it will linger for days, much to the discomfort of those around them. And if those nearby are also affected, well… maybe this won't be such a good month for hugging out your problems. On the other hand, in the aftermath you can practice your skills at apologizing. Go on, kiss and make up! How far and how dark this event becomes is up to the player, so be sure to recognize your limits and the limits of those around you before committing to something with them, and tag your content accordingly! Character behaviour can be malicious and traditionally "evil", or it could simply be whimsical misbehaviour.
Perhaps the strangest part about this particular month is that while more often than not in Havenwell characters can dispel strange effects through physical interaction, those who attempt it to avoid further conflict will find that instead of curing these changes, it has a likely chance of exacerbating them. Holding hands with an angered friend might incise them further, hugging someone who won't stop gossiping about you can cause them to spread even uglier rumours. Characters who have fallen into the (understandable) habit of attempting this method first will be in for a nasty surprise!
If hugs and hands don't fix the problem, what will? The city is naturally investigating the situation, but it does take a bit of time. It seems that something has truly flung the city's equilibrium out of balance, to the extent that the gods are attempting to realign themselves with the unfortunate attached side effect of unaligning everyone else. After some consultation of old lore and a lot of religious bickering amongst themselves (the effects are not helping anyone come to a consensus, shockingly) eventually they will recommend that residents visit their respective temples and unburden themselves of the negative effects, by way of making some kind of behavioural offering, as a way to trigger a reversal of personality. At first, it is suggested to visit your aligned temple, however as more people experiment with this theory, characters will learn that it is in fact the opposite temple that requires said offering to reverse the effects- that is, the god that acts as the affinity partner of your own. Characters will have to offer some kind of act or confession that supports the opposing god's strengths, such as a follower of Diacht performing an act of kindness and visiting Ainea's temple to apply a blessing of sorts in exchange. Mind you, doing these opposing acts might be a challenge to those who are struggling a great deal with these changes… so you'd better get your act in gear quick in the moments where clarity returns to you!
As a quick reference, these are the aligned and opposing gods:
Rawna <=> Ohma
Diacht <=> Ainea
Of course, the concept of "evil" is arbitrary. Some have greater limits and potential for it than others, and many will find their instincts affected by the alignment of their particular god. This strange tweak in personality and behaviour will bring to the surface the darker, opposing traits of the gods, and this can manifest in a number of ways, including but not limited to:
Rawna: passionate, illogical, obsessive
- Followers of Rawna will range from annoying to actively dangerous. Nothing is too much for them. No step is too far. Whatever goal they're trying to accomplish, it must be done.
- If a Rawna adherent is connected to someone in some way, positively or negatively, expect them to become a fixation practically overnight. This is an obsession now. Maybe you belong to them, maybe they wish you no longer existed, maybe they want to frighten you into leaving them alone. Stalker tendencies begin to exhibit themselves in these characters.
- On the more annoying rather than creepy range of behaviour, followers may become obnoxiously fixated on something they're passionate about, a hobby or someone they love, and they will talk. So. Much. About this thing, incessantly rambling about this aspect of their lives. If others try to avoid, interrupt, or walk away from them, they're likely to follow and continue where they left off. This thing is so interesting! You should be interested in it, too! Have you heard about the new VR game!? They could talk your ear off about it! ...Wait, they might actually literally be trying to do that- oh dear.
Ainea: active cruelty, a lack of empathy, poor manners or behaviour
- the mice of Ainea are soft and cuddly no longer. Now they are dirty, dirty rats. They'll trip you as you're walking past them, they'll dispassionately ignore your tales of strife, they might stab you in the back (metaphorically… or perhaps even literally!? uh-oh) or share whatever unwelcome opinions they have about you.
- Some behaviour will be less cruel and more… uncomfortable. All those elegant table manners you've cultivated over the years? Yeah, that's out the window. What do you care if people think you're being rude? Lick that plate, drink milk out of the carton, dip that chip twice. You're allowed to be gross and weird and no one else gets to tell you what to do. You've been good your whole life! Are you tired of being nice? Don't you just want to go apeshit!?
Diacht: dishonesty, an absence of loyal or honourable behaviour
- Followers of Diacht are thieves on a multitude of levels. Thieves of possessions, obviously- they'll take your belongings when they visit you, lift from shops, borrow things and refuse to return them. That library book? Mine forever, now! The really adventurous ones will even try to steal from the research towers, though good luck with that.
- Worse than the above, however: what they might end up stealing is your trust. Let's say you've confided in them, and they promised never to share your secret. Turns out you chose poorly, and the cat's out of the bag! They could tell someone you'd most wish never to know, they could spread it on the network and leave you to fix the mess. Some may become such pathological liars that they will try and deceive you about something that is literally right in front of you. Yeah, that sky is definitely green... you're obviously colourblind.
Ohma: willful ignorance, bad or malicious advice, spreading misinformation, gossip
- followers of Ohma may find themselves drawn to sharing unkind, unverified information about anything and everything. They could spot someone innocently making their way down the street and loudly proclaim some terrible secret they are surely hiding from the world. Is it true? Who cares! Certainly not you. You're just saying what everyone else is clearly thinking.
- "DID YOU KNOW BEANS CAN MAKE YOU GREEN? THAT'S WHY THEY'RE CALLED GREEN BEANS. WAKE UP SHEEPLE". Conspiracy-theorist Auntie Karens on Facebook ain't got nothing on an Ohman this month!
- information shared could be fairly benign… or it could ruin someone's life. It's one thing to idly tell a neighbour that you think a resident pets their cat's fur the wrong way. It's another thing entirely to tell the local police that you witnessed them murdering someone...
For some, the experience may only last for a few minutes at a time; for others, it will linger for days, much to the discomfort of those around them. And if those nearby are also affected, well… maybe this won't be such a good month for hugging out your problems. On the other hand, in the aftermath you can practice your skills at apologizing. Go on, kiss and make up! How far and how dark this event becomes is up to the player, so be sure to recognize your limits and the limits of those around you before committing to something with them, and tag your content accordingly! Character behaviour can be malicious and traditionally "evil", or it could simply be whimsical misbehaviour.
Perhaps the strangest part about this particular month is that while more often than not in Havenwell characters can dispel strange effects through physical interaction, those who attempt it to avoid further conflict will find that instead of curing these changes, it has a likely chance of exacerbating them. Holding hands with an angered friend might incise them further, hugging someone who won't stop gossiping about you can cause them to spread even uglier rumours. Characters who have fallen into the (understandable) habit of attempting this method first will be in for a nasty surprise!
If hugs and hands don't fix the problem, what will? The city is naturally investigating the situation, but it does take a bit of time. It seems that something has truly flung the city's equilibrium out of balance, to the extent that the gods are attempting to realign themselves with the unfortunate attached side effect of unaligning everyone else. After some consultation of old lore and a lot of religious bickering amongst themselves (the effects are not helping anyone come to a consensus, shockingly) eventually they will recommend that residents visit their respective temples and unburden themselves of the negative effects, by way of making some kind of behavioural offering, as a way to trigger a reversal of personality. At first, it is suggested to visit your aligned temple, however as more people experiment with this theory, characters will learn that it is in fact the opposite temple that requires said offering to reverse the effects- that is, the god that acts as the affinity partner of your own. Characters will have to offer some kind of act or confession that supports the opposing god's strengths, such as a follower of Diacht performing an act of kindness and visiting Ainea's temple to apply a blessing of sorts in exchange. Mind you, doing these opposing acts might be a challenge to those who are struggling a great deal with these changes… so you'd better get your act in gear quick in the moments where clarity returns to you!
As a quick reference, these are the aligned and opposing gods:
Rawna <=> Ohma
Diacht <=> Ainea
This event will run from OCTOBER 13th to 30th with the 4th Wall occurring over the weekend of October 30th to November 2nd. Remember that the 4th Wall event, the third prompt from the Plotting Post, will have its own log, posted on October 20th.
Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.
no subject
"Mitsuriiii~! There's! There's! There's a ghost in the house!!!" She points back towards the open door.
no subject
"Okay, okay, you're okay Hummy-chan..." She doesn't see anything... "Um... I think it's gone??"
Was it even really there to begin with? Who knows!!
no subject
"It was really there, I promise!! I felt it brush it against me, nya!"
no subject
But she is also taking a couple of cautious steps back towards the door.
"Maybe it can't leave the building? Is that a thing with ghosts? Ahhh, I've never dealt with ghosts before!"
no subject
"G-ghooostt! If you're in there, um! I'm not mad you touched me! You just scared me! I'm sorry if I scared you by shouting, nya!!"
There's a faint rattling inside the house. Hummy jerks up in response but thanks to Mitsuri's snug hold, doesn't go flying.
no subject
"It's okay, whoever... you are..." Oops, that came out awkward, KEEP GOING! "We don't want to hurt you. Just as long as you don't want to hurt us, we'll be happy to be friends even!"
She and Hummy are both pretty non-threatening in general so maybe that will help ease the ghost into talking to them??
no subject
The rattling draws a little closer to the doorway. The air seems to grow colder as it approaches. If you squint, you almost feel like you can make out a figure. But no, there's nothing there...right?
"Um! I'm Hummy, and this is Mitsuri! It's nice to meet you, nya!"
no subject
"Right, it's very nice to meet you and... wouldn't you show yourself to us so we can meet properly?"
Because if it does turn out to be violent, that'll also make it easier for Mitsuri to Take. It. Down.