hugtopiamods: (Default)
hugtopiamods ([personal profile] hugtopiamods) wrote in [community profile] hugtopia_logs2022-06-16 12:00 am

♥ June (Dianir) Event Log

an expanse of blue space with a dim light shining down
June (Dianir) Event Log


There's a lot going on this month, plenty of work to be done. But as they say, many hands make light the work! And to make up for the grim and grey atmosphere awaiting those who decide to venture outside the barrier, the weather within the city limits is clean and clear, that perfect spot resting between hot and cold. The middle of Dianir brings to Havenwell the start of perfect summer weather. Be sure to give yourself a lovely break when you need to get away from the endless storm outside.



PROMPT I: Corridor of Lights
a park pathway lined by benches at night, lit by a line of streetlights '

Compared to how the weather and world beyond the barrier was a few years ago, the wilds these days appear far less harsh. While the constant storm of dust and debris appears to maintain its viciousness further out, and it is yet strong enough to obscure whatever source of light there is beyond the atmosphere, its tumultuous gusts are noticeably less harsh closer to the city itself. And, in fact, there even appears to be patches of green just outside the barrier, although the growth rapidly stops at a certain near-distance from the city. All together, this prompts those of the researchers to make an announcement: that they are allowing– no, they are asking the off-worlders for help in Phase I of repairing the mysterious train station to the south. What do they want the non-locals to do? To make a corridor meter by meter or even inch by inch if necessary, by placing the charged up crystal-conduits of last month on poles either side of a path, stringing them together with reinforced cable.
  1. As mentioned above, characters will be setting off beyond the barrier. The further characters trek as they set up the corridor, the more hazardous and darker the environment becomes. Further away from the city, even before reaching the train station ruins, light is scarce, and the world is cold, dry, and with winds as harsh as sandpaper. At some point, one's only source of light may be the flashlight attached to the exosuit front or the dim glow of the conduits themselves. Safe travels.

  2. Characters will all be given exosuits to wear beyond the barrier, which are custom-fitted to their body, as well as a conduit. While researchers encourage characters to continue engaging in touch as they march into the open, it isn't necessary to participate.They will also all be given a flare to use in case of emergency.

  3. Despite the improved quality of air beyond the barrier, staying out too long can still result in contracting a mysterious illness that involves chills, fever, malaise, and fatigue. The locals know of this illness as being borne from a mysterious miasma that permeates both air and ground outside. Touch alleviates the symptoms, but it takes time. If one is exposed while still beyond the barrier, characters can use their flare to signal for (player-discretion) NPC support to bring them back to the city. Tents will be set up by the locals to take in any injured or ill characters.

Once the corridor is fully finished with the conduits strung together by poles and cables, the makeshift highway will come to life by a dim, golden light reminiscent that of the barrier. Starting with the conduits nearest to the city, a shimmering, semi-translucent shield appears to dome over each section of the path until finally spanning its entire length, seemingly dispelling any miasma within. Just in case, though, the locals suggest to not remove one's exosuits just yet. This golden-lit corridor has an ethereal quality to it, muting the howling wind outside, as well as providing a sense of safety and warmth. A few local helpers can be seen standing in awe of this grand accomplishment, holding hands or linking arms as they marvel at the replicated barrier, walking down the path slowly. Some of them may even come up and thank the characters for their hard work. If they hadn't been made of metal, they are sure they would be shedding tears of joy.


PROMPT II: Chaining the Supply
a video game screenshot of two people attempting to capture a giant lizard in a jungle

With the highway finally established, the researchers are calling for the initiation of Phase II, involving more sets of volunteers (they know, they know, they're needy; but don't worry, they promise they'll compensate you with dora!).
  • Help with Supplies: Become a runner of supplies from point A to point B on the corridor, passing off items, cords, metal, electronics, to the next volunteer.
  • Help with Charging the Conduits: Regrettably, the consistency of the barrier surrounding the corridor is patchy in some areas. The locals are asking for help: simply engage in any form touch with someone next to a dimmer-looking conduit. They have even provided plush couches for characters to relax upon. What do you mean, that's not comfy? No worries, they'll also provide a privacy curtain for you. Alternatively, these couches can be used as a resting station for characters in need of a break.
  • Protect the Corridor: The light of the corridor is bound to attract a few curious and hostile wildlife to its source of light. Those who are brave enough may depart the safety of the corridor's barrier to combat or capture the creatures that would threaten its integrity. Please see below for list of potential wildlife encounters, and note that any engagement with these creatures generates a big risk of exposure to the miasma that may make a character severely ill and lethargic. Working with a partner is encouraged.

    For those who opt to attempt to capture some of the infected creatures, specialized nets will be provided to allow for safe catch-and-transport without making contact with the poison they exude. There will be an area designated for the captured creatures until they can be transported to one of the research labs. Some of the crystals have been moved to clear the area, and while they are held there, offworlders are encouraged to attempt a new experiment: can the crystals also purify the poison inside living creatures, as well as the air itself? If offworlders make contact within the creature's and the crystal's vicinity, can they be saved?

    If your character ends up capturing one of the creatures, please comment to this comment here noting which ones and how many.


These are the creatures that can be encountered on a character's path. Next to their names are the frequency with which they can be found and level of hostility. Characters can encounter either untainted or poisoned renditions of these creatures, if a regular version exists.
  • "The Apparitions" (uncommon - very hostile): a creature new to those both native and offworld, these ghost-like creatures can take any form, humanoid, robotic, animal. They are translucent and mostly featureless/faceless, floating from place to place and trying to stay out of sight. They prefer to perform sneak attacks, and should they make contact with someone's bare flesh or (if you're unlucky) phase through your suit, they are able to stun most people, capturing and preventing your escape as they begin to steal your thoughts. Whatever fleeting thing might pass through your mind as you make contact with them is devoured, whatever you're feeling is consumed. This effect can be halted by another person interfering and forcing the apparition to break contact, but they can only be harmed by those who have formed a physical connection with one another. Basically: don't be caught alone by one, or there will be no escape unless someone comes to your rescue. (Apparitions cannot be captured, only slain or driven away.)
  • Inky Black Spiders (common - hostile): These relatively small, black spider-like creatures have very basic melee attacks, using their fangs and their sharp legs to bite and claw at people. Those who were around in October when the wall broke will recognize them as the most common enemy back then. Their exoskeletons are hard and when they die, they smash into a black goo. They tend to travel in packs, using sheer numbers to overwhelm their prey.
  • One-Eyed Lizard (uncommon - docile): An iridescent scaly purple and green lizard approximately 8 to 10cm in length from tip to tail. It has a single eye at the top of its head that can rotate to see 360 degrees around it. This creature's main defenses are its tough hide and a spine on the tip of its tail which it whips at predators to dissuade them from eating it. It's more likely to run than fight, however, and can usually be found sunbathing on exposed rock with its eye closed.
  • "Bone Giraffe" (extremely rare - hostile): A nearly 20-foot tall, long-necked skeleton of a four-legged creature long dead with a single curved horn protruding from its skull and a sharp snout. It's usually found lying in a heap, as if it laid down and died that way. A black seven-petaled flower sometimes (but not always) grows from the skull and beneath the skeleton is an oily black film. Touching the oil slick activates the creature, which draws the oil up into the skeletal cage. Its main attacks are brute force, using its bony legs and neck to kick and slam against its prey, and its acid breath. It breathes a black fume that sizzles and burns anything it touches.
  • Rive Talon (rare - hostile - medium): In the past these creatures may have been canines of some form, now they seem to have melded with the detritus of the fallen buildings and creatures of the landscape. Extra spikes, ridges, and protrusions extend from its body at odd angles. Many of them are metal or stone, rather than bone. And some of the bones clearly were not originally its own.
  • Outskirts Hare (uncommon - docile): A shy creature, roughly the size and shape of an earth hare, covered in fuzzy-looking, curly pink hair and cat-like whiskers. Normally quite timid, this creature's poor eyesight causes it to flee when it feels threatened, and relies largely on a sense of touch to navigate its surroundings. Contact with this creature's fur is markedly pleasant, but its skin discharges an oil that causes mild skin irritation on contact when it's nervous. Active mostly at night time.
  • Ansaurini (rare - annoying): a bipedal feathered bird with sharp claws and teeth good for chomping; some possess flight capabilities, but the majority are prone to a lazy waddle. Mostly harmless and deceptively unassuming until you turn your back- and suddenly it's run off with something it stole off your person! They are excellent at escaping, though they can be traced back to their hoard, and if their collection is raided they will make a lot of noise in protest. Just watch your back- they will try again until you leave their territory. Truly, a horrible thing.


PROMPT III: Pop-Up Mouse Café
a line of five cartoon maid girls with mouse ears and tails

This month, the clergy of Ainea's temple are excited to announce a pop-up café for which people are free to volunteer or attend as guests. Whether a character decides to serve others or be served, the staff of the pop-up offers a headband with metallic mouse-ears on top for all to wear. They come in a variety of different hues of pinks and purples, colors that characters may recognize as being associated with Ainea. These headbands are wired to shift and turn with the moods of whoever is wearing them. The rest of the uniform, which includes formal black-and-white attire complete with frilled aprons, is optional. Featured items on the menu include teas and hot chocolates as well as a variety of (synthetic) artisan cheeses. Volunteers who decide to don the mouse-ears of the café will also be encouraged to serve snacks and drinks within the recovery tents set up for the workers who venture outside the barrier. Feeling ambitious? Those who manage to serve tea or cocoa to over five people in the recovery tents will be awarded a golden pin of a mouse they can proudly display on their uniform! Look your cutest, and get out there! You can also keep those ears.

At the end of the day, the staff will gather the group to take a photo together, local and off-worlder crew alike, to hang up on the temple wall. Supporting each other, coming together, and community through difficult times is a cornerstone of Ainea's teachings.




This event will run from June 15th to June 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. You can also use the Havenwell Status page or the General Plotting Comment to give you other ideas for original prompts!
tempusfinis: (0126)

[personal profile] tempusfinis 2022-06-21 02:47 am (UTC)(link)
[ He holds his breath as Nico works to push back the apparition further and further into the shadows. It seems at last Nico is able to ward it off— until that’s suddenly not the case.

The hold breaks, and he can practically feel the connection’s snap ripple through the shadows, causing a fine sheet of dust to pulse in their direction. Machina holds up his arm to shield himself, feeling the hairs on the back of his neck raise as a piercing screech originates from within the darkness, signaling the apparition’s charge. ]


Get back!

[ It’s the only warning Nico will receive before Machina throws out his hand, sending a wave of fire in the phantom’s direction. Debris and tumbleweed ignite, illuminating the area in front of them… and the presence of the apparition, who is not at all deterred by the flames. ]

Shit—
carbungle: <user name=fontech> (316)

[personal profile] carbungle 2022-06-21 03:30 am (UTC)(link)
[Well. That's one way to do it.

Noctis doesn't react to it - or rather, he can't as the spell hits home, but it successfully knocks him backwards and tears him out of the grip of the creature, who snarls in angry surprise and tries to back away out of range.

Only when he hits the ground does Noctis unfreeze, fully materializing as the phase fizzles out and his hands lift to grasp at his inexplicably-sore nose.]


Ow, shit-!
carbungle: nxctcaelum @ tumblr (127)

[personal profile] carbungle 2022-06-21 03:34 am (UTC)(link)
[Still frozen in place and paralyzed, Noctis can't respond, but the apparition hears it well enough, releasing a raspy breath that is almost a growl. It carefully drifts behind Noctis' body so it can use him as a shield, seemingly unaware that its new opponent is blind.

The magic in the air definitely feels wrong- or half of it does, at least. The apparition's power is dark and twisted, weaving around them both, and meanwhile Noct's - a pure light - is draining away as he instinctively tries and fails to phase out of danger over and over.]
carbungle: ponponpon @ dw (if the sky that we look upon)

[personal profile] carbungle 2022-06-21 04:00 am (UTC)(link)
Sort of like that, yeah. There's some daemons who are almost like ghosts. We fought liches and wraiths- big spectral things with flowing robes, they float around and grab people. Try to suck their souls out and stuff. I guess it felt sort of similar...

[He scratches at a cheek, mulling over the comparison. It's not quite the same, losing life versus losing memories (maybe?), and the magic had been lost due to his own instincts rather than whatever the creature had been doing, it seems.]

Usually they're corporeal enough that you can still hit 'em, though. This thing- I couldn't connect at all. But it could obviously touch me.
astralera: shock strike ; ramuh (pic#15762471)

[personal profile] astralera 2022-06-21 04:22 am (UTC)(link)
[ With man and apparition now separate, Era steps closer and decides to try another spell—one she knows from experience was designed specifically to banish spirits. Best to take care of the danger immediately, and if anything in her repertoire of abilities would be effective, she imagines it would be that. ]
carbungle: ponponpon @ dw (153)

[personal profile] carbungle 2022-06-21 04:47 am (UTC)(link)
[It definitely has the intended effect of getting the creature to vanish, and it noisily makes its displeasure known with an unnatural, howling shriek. As the light fades, it's hard to tell whether it was completely destroyed or just made a hasty escape, but either way, it's nowhere to be found when the spell is dispersed.

Noctis props himself up by his elbows on the ground, still rubbing idly at his nose and looking a mixture of confused and exhausted.]


What the hell just happened...?
astralera: (pic#15468660)

[personal profile] astralera 2022-06-21 05:12 am (UTC)(link)
[ Argos appears when she whistles for him, and after giving him a pat in greeting, he trots ahead to stand watch as Era finally makes her way over to the young man. He doesn't seem injured at a glance, but that doesn't mean much in these circumstances. ]

You were attacked by an Ashkin.

[ She kneels by his side, maintaining a respectful distance while being close enough to offer healing if necessary.

Without the years spent in the multiverse influencing her voice, the Coerthan lilt to her words is all but gone. Her accent is unwaveringly posh, like the rest of her friends and allies from home. ]


Are you hurt?
carbungle: nxctcaelum @ tumblr (128)

[personal profile] carbungle 2022-06-21 05:34 am (UTC)(link)
[His hand shifts to his head, rubbing at his temple and trying (in vain) to will away the headache that comes from approaching stasis too fast. When the hell had he used up all that magic, anyway?]

Uh... no, looks like not. Just sore as hell for some reason.

[He squints up at her. When did Era get here?]

What's with the formality all of a sudden?
astralera: (pic#15361091)

[personal profile] astralera 2022-06-21 06:05 am (UTC)(link)
[ She observes his movements and listens to his answer. Before she can respond he asks a question of his own, causing her to stay silent as she tries to sort through the notes she's read so far. She can't place his face just yet, distracted as she is by his current predicament.

In the end she settles for reaching out toward him with a hand faintly aglow, offering some soothing aether if he consents. ]


Ashkin feast on the energy of the living. A bit of aether should help you feel better.
kingkingcxiii: Fight (Fight)

Regis Lucis Caelum CXIII | OTA

[personal profile] kingkingcxiii 2022-06-21 06:24 am (UTC)(link)
Prompt II: Protecting the Barrier

[Once the barrier has been created and is, for the most part, stable, Regis turns his attention from it to the new threat that has presented itself--the infected creature attacks. For anyone who has seen or heard of this video, it is probably no surprise that his attention is drawn to a certain species of infected critter: the dreaded klepto-duck, better known as ansaurini to those who, perhaps, have not been at the wrong end of their antics before.

Oh, but Regis is older and wiser now. He has no plans of being on that wrong end again as he attempts to put an end to their antics and also help the natives in the process. It's killing capturing two birds with one stone, honestly. Plus, he has a plan and a net this time.

What can go wrong?]



Prompt I: Recovery Tents

[The Lucis Caelum family is know for a lot of things on Eos. Here though, it might be said that they are known for one main thing and that thing is going overboard. Regis could have (and probably should have) stopped at catching one ansaurini for the natives, but he didn't. He didn't even stop at two. Perhaps it's just because they keep showing up near him, or perhaps it's just because he's holding a grudge, but eventually his multiple captures and time outside the barrier land him in a place that no one will be surprise to hear about--the healing tents.

Well, at least he knows fighting these symptoms and arguing with the natives is useless. He's felt the pains of the miasma sickness before, and there is nothing to be done about it besides resting and having contact with another. At the very least he can help someone else, so he turns to the nearest person to him and holds out his hand with a small smile.]


Would you like some assistance getting out of here?


Prompt II: An Experiment in Healing


[While recovering Regis has time to think about his klepto-duck quest so that once he is released from the healing tents, he can approach it from a different angle. He doesn't capture anymore, but he does offer to help try to cure them. While he is certain that touch near the crystal conduits is likely the only answer, Regis doesn't hesitate to offer the potions he can make as well. They have never helped with this kind of thing before, but it doesn't hurt to test them again. Things have changed in the world while they have been here. Who knows if that change might reach into other, less obvious things as well?

Besides, the ducks are kind of cute in that weird way that the malboro in the Li'l Malbuddy cartoon is cute. Kinda. Sorta. Maybe.]
carbungle: <user name=fontech> (343)

[personal profile] carbungle 2022-06-21 02:53 pm (UTC)(link)
[He doesn't resist the offer, though he waves a hand somewhat dismissively under the assumption that she's trying to heal him. Recovery from stasis is usually something done with time, not curatives, unless one has an elixir on hand, and he'd rather not waste any healing. He's still kind of addled in general.]

I didn't even see it hit me. Must've snuck up on me, it moves faster than it looks.
astralera: (Default)

[personal profile] astralera 2022-06-21 07:05 pm (UTC)(link)
[ Era proceeds to give him some of her aether; raw, unaspected energy that she hopes will give him the boost he needs to get moving again. ]

Incorporeal Ashkin tend to be both quiet and agile. They also smell much less offensive than their corporeal counterparts. [ Which is why she tends to favour them over zombies and their ilk. ] Even those with the keenest of senses will struggle to keep track of them.
astralera: (Default)

prompt ii

[personal profile] astralera 2022-06-21 07:38 pm (UTC)(link)
[ Era notices someone approaching, and is quick to stand up and turn around to face them. She is holding up a squawking, flailing ansaurini by its throat with one hand, while the other is at her hip holding a dagger. The bird is wholly uninfected, and she is wholly unabashed. ]
Edited 2022-06-21 19:38 (UTC)
carbungle: hobbitholmes @ dw (225)

[personal profile] carbungle 2022-06-21 09:50 pm (UTC)(link)
Not quite like daemons back home, that's for sure. You can smell those a mile away most of the time.

[Not that it'd helped prevent his occasional impaling on a daemon's lightning-quick samurai sword. Some things even magic can't dodge if the moment isn't right.

The aether helps a little, though, and he can usually move during stasis, it's just clumsy, so after a moment he drags himself into a crouch so he's a little more mobile. His body protests every inch, but he's used to ignoring that most days.]


Was that a new spell?
astralera: (pic#15431722)

[personal profile] astralera 2022-06-21 10:13 pm (UTC)(link)
...Are you able to stand?

[ She still hasn't been able to place just who this person is, and she doesn't feel ready to confront that fact yet. ]

I learned it from a phantom train.
carbungle: livebites @ dw (3)

[personal profile] carbungle 2022-06-21 10:34 pm (UTC)(link)
...A what?

[It takes him a few extra seconds, but he's able to wrestle himself to his feet, shifting from foot to foot and giving his arms a shake to try and brush off the lingering weakness. He's upright! That's a victory, for sure. Just don't ask him to run a marathon yet.]
astralera: (Default)

[personal profile] astralera 2022-06-21 10:59 pm (UTC)(link)
A haunted steam train. It was very aggressive.

[ Era makes to get to her own feet, but stops and instead calls for Argos.

Being the good, judgmental dog he is, Argos obeys and comes right over to help her back up with a long-suffering sigh. Being the good, wreckless charge she is, Era gives him a quick smooch on his snout in thanks. ]


It could banish spirits with its lights—a useful ability I mimicked.
iustaegis: (pic#13598754)

[personal profile] iustaegis 2022-06-21 11:10 pm (UTC)(link)
[ And even elemental attacks when right through it, although it did seem to ward the apparition off. ] A monster that can touch us but not the other way around... [ Which makes it sound as if it would be a part of this sort of world. ]

Perhaps... it wants something from us. [ Power or, if what Noctis experienced is anything to go by, another's memories of the moment? ]

You know... how we're able to generate power through contact since it was siphoning your energy once it touched you.
carbungle: <user name=fontech> (115)

[personal profile] carbungle 2022-06-21 11:24 pm (UTC)(link)
Huh. Sounds new to me, anyway. ...'Sup, Argos.

[The moon dog gets a lazy wave. Too bad Umbra isn't around, but he hadn't really wanted to drag the pup out into this filthy air. He may be a Messenger, but he's not immortal; Pryna had died in a whirlpool, so Umbra could certainly die in poison air.

He should probably address the elephant in the room, though. Now that his mind is clearing properly, the memory sinks into place- what's different about her, what he's been made aware of, now that she's back and awake. He hesitates, uncomfortable, then says,]


I'm Noctis. Uh. By the way.
scourgingstars: (this was my home)

ii

[personal profile] scourgingstars 2022-06-21 11:35 pm (UTC)(link)
I'm sure nothing can possibly go wrong.

[be vewy vewy quiet, we're hunting horrible geese.]

If nothing else, I would dare presume most anything would have quite some difficulty outrunning us.
tempusfinis: (0103)

recovery tents

[personal profile] tempusfinis 2022-06-22 12:37 am (UTC)(link)
[ The proffered hand gets a brief glance before Machina falls atop of his. That something as simple as this works still baffles him, but he's slowly growing accustomed to the power that touch produces. In this case, the benefit of warding off a strange illness from being exposed to the environment outside the barrier.

For Machina, he had simply spent too much time out there, which has put him in this situation. But if contact will reduce the downtime, he's absolutely willing so that he can march right back out. ]
Absolutely.

Spending too much time in this tent is a waste.
astralera: (pic#15350674)

[personal profile] astralera 2022-06-22 12:39 am (UTC)(link)
[ Argos whuffs a greeting in return. Era remains silent, quietly processing the situation.

The stillness abruptly comes to an end a few too-long moments later. ]


Hello. I should head back.
carbungle: livebites @ dw (181)

[personal profile] carbungle 2022-06-22 01:09 am (UTC)(link)
You think it might want, uh, hug power?

[Or maybe he's got it backwards, and it's trying to prevent touch? Because it was pretty effective at doing that if he'd been phasing that whole time.]
iustaegis: (pic#13942031)

[personal profile] iustaegis 2022-06-22 01:26 am (UTC)(link)
[ Her shoulders rise and fall in a shrug. ] Maybe...? It's only a theory though, and there's no way of proving it. [ And on that note, she asks: ] Do you have another idea?
carbungle: <user name=fontech> (364)

[personal profile] carbungle 2022-06-22 01:38 am (UTC)(link)
[He watches her cautiously as he waits, to gauge her response. At her eventual answer though, he opens his mouth. Shuts it. Furrows his brow.]

...Oh.

[What's he meant to say to that? It's even more dismissive than he'd expected. Impossible not to be left speechless and hurt by it; it's one thing to be told she's forgotten, but another thing entirely to have it confirmed right to his face.]

Page 2 of 42