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hugtopiamods) wrote in
hugtopia_logs2021-04-15 03:29 pm
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Entry tags:
- c: aerith gainsborough,
- c: ardyn lucis caelum,
- c: dorothy pratt,
- c: emet-selch,
- c: gabranth,
- c: gladiolus amicitia,
- c: honerva,
- c: hummy,
- c: ignis scientia,
- c: kaito,
- c: kyoko mogami,
- c: lotor,
- c: lup,
- c: mina ashido,
- c: mitsuri kanroji,
- c: noctis lucis caelum,
- c: regis lucis caelum cxiii,
- c: sephiroth,
- c: shinji ikari,
- c: sougo ousaka,
- c: tamaki yotsuba,
- event
♥ April (Lasai) Event Log

April (Lasai) Event Log
This Lasai marks one year since the outer walls moved, expanding Havenwell for the first time in centuries. The natives are commemorating this event in their own ways, watching the walls for any further changes just in case. With the turning warmer and spring sweeping through the city, it's natural for them and the offworlders to expect something new and exciting to happen. This year, however, it seems they should have been watching for something other than the walls...
❥ PROMPT I: Life Has Many Doors

Whether closed, open, or slightly cracked ajar, mysterious doorways have begun to appear all across Havenwell. They could be in the entryway to your closet, in the middle of the street, or perhaps directly in your path for you to stumble unwittingly into, and they seem to have absolutely no compunction about appearing wherever and at whatever time.
If one crosses the threshold through the door whether through intent or by accident, they will find themselves in another place, at another time...
Beyond the doors lie moments in time--past incidents a character may regret, wish they could change, or an instance where they were completely happy. Or, even potential futures they worry may or may not come to pass. In order to leave and return to the present in Havenwell, one need only join hands with another and speak about their feelings; why they regret doing or not doing something, what they fear or anticipate about their future, or any such truth that might indicate why the specific moment is being shown to them beyond the doorway. To facilitate this, doorways may either link up to that of another Havenwell offworlder's, or lead into a sort of featureless limbo until the same door is used by another.
If one crosses the threshold through the door whether through intent or by accident, they will find themselves in another place, at another time...
Beyond the doors lie moments in time--past incidents a character may regret, wish they could change, or an instance where they were completely happy. Or, even potential futures they worry may or may not come to pass. In order to leave and return to the present in Havenwell, one need only join hands with another and speak about their feelings; why they regret doing or not doing something, what they fear or anticipate about their future, or any such truth that might indicate why the specific moment is being shown to them beyond the doorway. To facilitate this, doorways may either link up to that of another Havenwell offworlder's, or lead into a sort of featureless limbo until the same door is used by another.
❥ PROMPT II: Hatoful Bombardment

With everyone preoccupied with the mysterious doors appearing and whisking people away, the shimmering of the barrier might go unnoticed. The color has been so strong lately that people might think it's oily sheen over the blue sky is even normal by now. Then, one day, that sheen is suddenly dotted with tiny ripples, like raindrops hitting water. Not many people may notice this phenomenon right away, but when hundreds upon hundreds of birds suddenly burst through these ripples? They definitely take notice. Flocks of birds swarm en masse through the barrier all at once and then the ripples harden and disappear. They seem confused and scatter throughout the city, bringing with it all sorts of trouble.
These birds are all different species, sizes, and colors - from recognizable ones like the rainbow chickens to strange ones with inky black feathers and bright iridescent eyes. They appear to be completely wild, completely natural birds, however, and act as birds do: fighting for territory, nesting, eating - and boy do they fight, nest, and eat! Offworlders and natives alike will have to deal with the nuisance of these birds chittering, chattering, and screaming at all hours of the day as they try to nest in the city, in the trees, and in the eaves and roofs of people's houses and businesses. They fight with the temple animals - especially Diacht's crows and Rawna's dragonlings - and hunt Ainea's mice. They hassle people's gardens and the botanical gardens looking for food, and make messes trying to eat the leftover replicator goo and any bits of food or chocolate still hanging around.
People are free to try and catch, kill, or eat these birds if they can, but their meat is usually tough and gamey, and soon the zoo and conservationists are overrun with specimens and refuse to take more. By the end of the month, as the event comes to a close, most of the birds that are still free will suddenly begin swarming back towards the barrier and...disappear back through it? ...huh.
These birds are all different species, sizes, and colors - from recognizable ones like the rainbow chickens to strange ones with inky black feathers and bright iridescent eyes. They appear to be completely wild, completely natural birds, however, and act as birds do: fighting for territory, nesting, eating - and boy do they fight, nest, and eat! Offworlders and natives alike will have to deal with the nuisance of these birds chittering, chattering, and screaming at all hours of the day as they try to nest in the city, in the trees, and in the eaves and roofs of people's houses and businesses. They fight with the temple animals - especially Diacht's crows and Rawna's dragonlings - and hunt Ainea's mice. They hassle people's gardens and the botanical gardens looking for food, and make messes trying to eat the leftover replicator goo and any bits of food or chocolate still hanging around.
People are free to try and catch, kill, or eat these birds if they can, but their meat is usually tough and gamey, and soon the zoo and conservationists are overrun with specimens and refuse to take more. By the end of the month, as the event comes to a close, most of the birds that are still free will suddenly begin swarming back towards the barrier and...disappear back through it? ...huh.
❥ PROMPT III: A Feather A Day

One by-product of all these birds in town is an overabundance of feathers. Long, short, stubby, colorful, black, grey, white, spotted, striped, iridescent - there's so many different types that the natives are going absolutely gaga for them all! This is the first time in a long time that they've had so many natural materials to create things from that the costumers, tailors, artists and other creatives in town are clamouring for more, more, more! The feathers begin to make appearances as decorations for headpieces, capes, sashes, bags, digital pens, epaulettes, bracelets, necklaces, artwork - you name it and it has feathers in it! Some enterprising natives even try incorporating it into food before they realize that they're inedible. With this massive demand comes a big business opportunity for people willing to go out and gather up the feathers, clean them of any gunk, sort them, and bring them to the natives. So long as the feathers are in good, useable condition, native artisans will pay a nice sum of Dora for bags of them and will actively ask characters to sell feathers to them.
However, it seems some feathers carry more than just a Dora price tag. Being in proximity or possession of feathers can sometimes have...unexpected effects on the offworlders.
These effects can happen at any time when the feathers are close to your character, and you can even stack them if you like! They will linger even after a character dumps the feathers for a few hours, but for no longer than 24 hours at a time after getting rid of your feathers, whether it's by selling, gifting, dumping, burning or other methods. If characters pick up new feathers after getting rid of their old ones, it's possible for the effects to continue or for new effects to happen. The type of feather your character picks up has no bearing on what effect they incur.
However, it seems some feathers carry more than just a Dora price tag. Being in proximity or possession of feathers can sometimes have...unexpected effects on the offworlders.
- Fluff for You, Fluff for Me: Your character will randomly and optionally painlessly sprout feathers. They can sprout from anywhere on your character's body, and can be in addition to or replace parts of them. For example, you can have feathers sprout from your hair, or have your hair turn into feathers. You can have feathers pop out of your wrists or have your fingers turn into wingtips. Pulling the feathers out does sting a little, but new feathers will simply grow back in their place and even runs the risk of having more feathers grow in new places. The only way to rid yourself of these is to wait the effect out after dumping your gathered feathers, or physical contact with another person.
- Light as a Bird: After gathering up your feathers, your character will begin to feel lighter and lighter until they begin to lift off the ground entirely! Characters who can fly may have no problem with this, but others might find it quite disturbing when they suddenly float off the ground. No matter how hard you try, or how much control you usually have over your flight, it seems that you cannot return to the ground until you either wait for the effect to end after you get rid of your gathered feathers or grab and hold onto another offworlder for a few minutes. The highest you seem to float is up to two stories in the air, and as the effect wanes you gradually get heavier and heavier until you sink back to the earth. When up in the air, characters usually, but not always, tend to bob around like a balloon as if they're stuck in a zero gravity environment.
- I Gotta Tweet About This: After incurring this effect, a character's speech will gradually and randomly turn into birdsong, chirping, twittering, and tweets. It can be every word, every other word, just certain words, or any combination you like, but when your character speaks, what comes out of their mouth will be the call of a bird and not their normal voice. Characters are free to try and interpret their friends' songs to find meaning, and characters can have their bird song be from one bird or multiple if they wish. The tweeting will continue so long as you are in possession of the feathers, or until you are able to get some sustained physical contact.
These effects can happen at any time when the feathers are close to your character, and you can even stack them if you like! They will linger even after a character dumps the feathers for a few hours, but for no longer than 24 hours at a time after getting rid of your feathers, whether it's by selling, gifting, dumping, burning or other methods. If characters pick up new feathers after getting rid of their old ones, it's possible for the effects to continue or for new effects to happen. The type of feather your character picks up has no bearing on what effect they incur.
This event will run from April 15 to April 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. You can also use the Havenwell Status page or the General Plotting Comment to give you other ideas for original prompts!
no subject
... Fair enough. This is a reality you already must contend with. Regret can powerful and clouding. Those years... won't come back.
[ Which is a sentiment that hits her a little too hard as well. ]
But I'm here. We're both here, and we're not alone. Whatever our regrets.
no subject
[She gives Honerva's hand a squeeze again, giving the body one last look. There is an echo of a scream in the cave, soft and muffled, fists banging against some immovable wall. The door begins to glow red, but it, like everything else in here, doesn't move. This memory won't change, just like her decision can't be changed. It's done, in the past. Her life will continue to move forward, and maybe someday the good in her life will at last overwhelm these moments, and she can let them go. Imagine something better, maybe. A future, a home, a family she belongs with, in the ending she chooses.
This was then, and that'll be then, too. What she's meant to focus on is now.
Lup abruptly turns around, facing the opposite way, a path from this dead end, and gives Honerva's hand a tug.]
Let's leave a few regrets behind and get the hell out of here.
no subject
Always.
[ It's hard, not having a vision of the future to rely on. The reminder is that the promise of it remains, and there is space between this past that is unchanged and their present that is always changing, for new memories that they continue to build upon. Rely upon.
That damn door has to be somewhere. ]