[ While Era knows she shouldn't stray too far from her house—especially without the company of Hythlodaeus or Emet-Selch—there is only so long she can handle the idleness of convalescence, particularly once she learns of the opportunity for a bit of adventure. So she waits until her Ancient friends are preoccupied, then leaves.
The adventure she finds isn't exactly what she had been looking (or hoping) for, but Era makes do. She watches the unexpected, confusing lightshow for a few moments before she's finally able to focus her magic on the more corporeal target. Flying Sardine isn't the strongest of spells, but it is one of her favourites for a reason. Sometimes you just need something to stop moving, and there's little better to stun someone with than a giant, aetherial fish flying at their face. ]
2a
The adventure she finds isn't exactly what she had been looking (or hoping) for, but Era makes do. She watches the unexpected, confusing lightshow for a few moments before she's finally able to focus her magic on the more corporeal target. Flying Sardine isn't the strongest of spells, but it is one of her favourites for a reason. Sometimes you just need something to stop moving, and there's little better to stun someone with than a giant, aetherial fish flying at their face. ]